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SHAPE_LINE_CHAIN Member List

This is the complete list of members for SHAPE_LINE_CHAIN, including all inherited members.

Append(int aX, int aY, bool aAllowDuplication=false)SHAPE_LINE_CHAINinline
Append(const VECTOR2I &aP, bool aAllowDuplication=false)SHAPE_LINE_CHAINinline
Append(const SHAPE_LINE_CHAIN &aOtherLine)SHAPE_LINE_CHAIN
Append(const SHAPE_ARC &aArc)SHAPE_LINE_CHAIN
Arc(size_t aArc) constSHAPE_LINE_CHAINinline
ArcCount() constSHAPE_LINE_CHAINinline
ArcIndex(size_t aSegment) constSHAPE_LINE_CHAINinline
Area() constSHAPE_LINE_CHAIN
BBox(int aClearance=0) const overrideSHAPE_LINE_CHAINinlinevirtual
BBoxFromCache() constSHAPE_LINE_CHAINinline
CalcShape(SGNODE *aParent, SGNODE *aColor, WRL1_ORDER aVertexOrder, float aCreaseLimit=0.74317, bool isVRML2=false)SHAPE
CArcs() constSHAPE_LINE_CHAINinline
Centre() constSHAPEinlinevirtual
CheckClearance(const VECTOR2I &aP, const int aDist) constSHAPE_LINE_CHAIN
CLastPoint() constSHAPE_LINE_CHAINinline
Clear()SHAPE_LINE_CHAINinline
Clone() const overrideSHAPE_LINE_CHAINvirtual
Collide(const VECTOR2I &aP, int aClearance=0, int *aActual=nullptr) const overrideSHAPE_LINE_CHAINvirtual
Collide(const SEG &aSeg, int aClearance=0, int *aActual=nullptr) const overrideSHAPE_LINE_CHAINvirtual
SHAPE::Collide(const SHAPE *aShape, int aClearance, VECTOR2I *aMTV) constSHAPEvirtual
SHAPE::Collide(const SHAPE *aShape, int aClearance=0, int *aActual=nullptr) constSHAPEvirtual
CompareGeometry(const SHAPE_LINE_CHAIN &aOther) constSHAPE_LINE_CHAIN
convertArc(ssize_t aArcIndex)SHAPE_LINE_CHAIN
convertToClipper(bool aRequiredOrientation) constSHAPE_LINE_CHAIN
CPoint(int aIndex) constSHAPE_LINE_CHAINinline
CPoints() constSHAPE_LINE_CHAINinline
CSegment(int aIndex) constSHAPE_LINE_CHAINinline
CShapes() constSHAPE_LINE_CHAINinline
Distance(const VECTOR2I &aP, bool aOutlineOnly=false) constSHAPE_LINE_CHAIN
ecoord typedefSHAPEprotected
EdgeContainingPoint(const VECTOR2I &aP, int aAccuracy=0) constSHAPE_LINE_CHAIN
Find(const VECTOR2I &aP) constSHAPE_LINE_CHAIN
FindSegment(const VECTOR2I &aP) constSHAPE_LINE_CHAIN
Format() const overrideSHAPE_LINE_CHAINvirtual
GenerateBBoxCache()SHAPE_LINE_CHAINinline
Insert(size_t aVertex, const VECTOR2I &aP)SHAPE_LINE_CHAIN
Insert(size_t aVertex, const SHAPE_ARC &aArc)SHAPE_LINE_CHAIN
Intersect(const SEG &aSeg, INTERSECTIONS &aIp) constSHAPE_LINE_CHAIN
Intersect(const SHAPE_LINE_CHAIN &aChain, INTERSECTIONS &aIp) constSHAPE_LINE_CHAIN
INTERSECTIONS typedefSHAPE_LINE_CHAIN
Intersects(const SHAPE_LINE_CHAIN &aChain) constSHAPE_LINE_CHAIN
isArc(size_t aSegment) constSHAPE_LINE_CHAINinline
IsClosed() constSHAPE_LINE_CHAINinline
IsSolid() const overrideSHAPE_LINE_CHAINinlinevirtual
Length() constSHAPE_LINE_CHAIN
m_arcsSHAPE_LINE_CHAINprivate
m_bboxSHAPE_LINE_CHAINprivate
m_closedSHAPE_LINE_CHAINprivate
m_pointsSHAPE_LINE_CHAINprivate
m_shapesSHAPE_LINE_CHAINprivate
m_typeSHAPEprotected
m_widthSHAPE_LINE_CHAINprivate
Mirror(bool aX=true, bool aY=false, const VECTOR2I &aRef={ 0, 0 })SHAPE_LINE_CHAIN
Move(const VECTOR2I &aVector) overrideSHAPE_LINE_CHAINinlinevirtual
NearestPoint(const VECTOR2I &aP) constSHAPE_LINE_CHAIN
NearestPoint(const SEG &aSeg, int &dist) constSHAPE_LINE_CHAIN
NearestSegment(const VECTOR2I &aP) constSHAPE_LINE_CHAIN
NewFacet()SHAPE
operator!=(const SHAPE_LINE_CHAIN &aRhs) constSHAPE_LINE_CHAINinline
operator=(const SHAPE_LINE_CHAIN &)=defaultSHAPE_LINE_CHAIN
Parse(std::stringstream &aStream) overrideSHAPE_LINE_CHAINvirtual
PathLength(const VECTOR2I &aP) constSHAPE_LINE_CHAIN
point_citer typedefSHAPE_LINE_CHAINprivate
point_iter typedefSHAPE_LINE_CHAINprivate
PointAlong(int aPathLength) constSHAPE_LINE_CHAIN
PointCount() constSHAPE_LINE_CHAINinline
PointInside(const VECTOR2I &aPt, int aAccuracy=0, bool aUseBBoxCache=false) constSHAPE_LINE_CHAIN
PointOnEdge(const VECTOR2I &aP, int aAccuracy=0) constSHAPE_LINE_CHAIN
Remove(int aStartIndex, int aEndIndex)SHAPE_LINE_CHAIN
Remove(int aIndex)SHAPE_LINE_CHAINinline
Replace(int aStartIndex, int aEndIndex, const VECTOR2I &aP)SHAPE_LINE_CHAIN
Replace(int aStartIndex, int aEndIndex, const SHAPE_LINE_CHAIN &aLine)SHAPE_LINE_CHAIN
Reverse() constSHAPE_LINE_CHAIN
Rotate(double aAngle, const VECTOR2I &aCenter=VECTOR2I(0, 0)) overrideSHAPE_LINE_CHAINvirtual
Segment(int aIndex)SHAPE_LINE_CHAINinline
SegmentCount() constSHAPE_LINE_CHAINinline
SelfIntersecting() constSHAPE_LINE_CHAIN
SetClosed(bool aClosed)SHAPE_LINE_CHAINinline
SetPoint(int aIndex, const VECTOR2I &aPos)SHAPE_LINE_CHAINinline
SetWidth(int aWidth)SHAPE_LINE_CHAINinline
SHAPE(SHAPE_TYPE aType)SHAPEinline
SHAPE_IS_PTSHAPE_LINE_CHAINprivatestatic
SHAPE_LINE_CHAIN()SHAPE_LINE_CHAINinline
SHAPE_LINE_CHAIN(const SHAPE_LINE_CHAIN &aShape)SHAPE_LINE_CHAINinline
SHAPE_LINE_CHAIN(const std::vector< int > &aV)SHAPE_LINE_CHAIN
SHAPE_LINE_CHAIN(const std::vector< wxPoint > &aV, bool aClosed=false)SHAPE_LINE_CHAINinline
SHAPE_LINE_CHAIN(const std::vector< VECTOR2I > &aV, bool aClosed=false)SHAPE_LINE_CHAINinline
SHAPE_LINE_CHAIN(const SHAPE_ARC &aArc, bool aClosed=false)SHAPE_LINE_CHAINinline
SHAPE_LINE_CHAIN(const ClipperLib::Path &aPath)SHAPE_LINE_CHAINinline
Simplify()SHAPE_LINE_CHAIN
Slice(int aStartIndex, int aEndIndex=-1) constSHAPE_LINE_CHAIN
Split(const VECTOR2I &aP)SHAPE_LINE_CHAIN
SquaredDistance(const VECTOR2I &aP, bool aOutlineOnly=false) constSHAPE_LINE_CHAIN
Type() constSHAPEinline
Width() constSHAPE_LINE_CHAINinline
~SHAPE()SHAPEinlinevirtual
~SHAPE()SHAPE
~SHAPE_LINE_CHAIN()SHAPE_LINE_CHAINinlinevirtual