KiCad PCB EDA Suite
c3d_render_createscene_ogl_legacy.cpp
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1 /*
2  * This program source code file is part of KiCad, a free EDA CAD application.
3  *
4  * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
5  * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, you may find one here:
19  * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20  * or you may search the http://www.gnu.org website for the version 2 license,
21  * or you may write to the Free Software Foundation, Inc.,
22  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24 
30 #include "c3d_render_ogl_legacy.h"
31 #include "ogl_legacy_utils.h"
32 #include <class_board.h>
33 #include <class_module.h>
34 #include "../../3d_math.h"
35 #include "../../3d_fastmath.h"
36 #include <trigo.h>
37 #include <project.h>
38 #include <profile.h> // To use GetRunningMicroSecs or another profiling utility
39 
40 
42  CLAYER_TRIANGLES *aDstLayer,
43  float aZtop,
44  float aZbot )
45 {
46  const SFVEC2F &center = aFilledCircle->GetCenter();
47  const float radius = aFilledCircle->GetRadius() *
48  2.0f; // Double because the render triangle
49 
50  // This is a small adjustment to the circle texture
51  const float texture_factor = (8.0f / (float)SIZE_OF_CIRCLE_TEXTURE) + 1.0f;
52  const float f = (sqrtf(2.0f) / 2.0f) * radius * texture_factor;
53 
54  // Top and Bot segments ends are just triangle semi-circles, so need to add
55  // it in duplicated
56  aDstLayer->m_layer_top_segment_ends->AddTriangle( SFVEC3F( center.x + f, center.y, aZtop ),
57  SFVEC3F( center.x - f, center.y, aZtop ),
58  SFVEC3F( center.x,
59  center.y - f, aZtop ) );
60 
61  aDstLayer->m_layer_top_segment_ends->AddTriangle( SFVEC3F( center.x - f, center.y, aZtop ),
62  SFVEC3F( center.x + f, center.y, aZtop ),
63  SFVEC3F( center.x,
64  center.y + f, aZtop ) );
65 
66  aDstLayer->m_layer_bot_segment_ends->AddTriangle( SFVEC3F( center.x - f, center.y, aZbot ),
67  SFVEC3F( center.x + f, center.y, aZbot ),
68  SFVEC3F( center.x,
69  center.y - f, aZbot ) );
70 
71  aDstLayer->m_layer_bot_segment_ends->AddTriangle( SFVEC3F( center.x + f, center.y, aZbot ),
72  SFVEC3F( center.x - f, center.y, aZbot ),
73  SFVEC3F( center.x,
74  center.y + f, aZbot ) );
75 }
76 
77 
79  CLAYER_TRIANGLES *aDstLayer,
80  float aZtop,
81  float aZbot )
82 {
83  const SFVEC2F &v0 = aPoly->GetV0();
84  const SFVEC2F &v1 = aPoly->GetV1();
85  const SFVEC2F &v2 = aPoly->GetV2();
86  const SFVEC2F &v3 = aPoly->GetV3();
87 
88  add_triangle_top_bot( aDstLayer, v0, v2, v1, aZtop, aZbot );
89  add_triangle_top_bot( aDstLayer, v2, v0, v3, aZtop, aZbot );
90 }
91 
92 
94  float aInnerRadius,
95  float aOuterRadius,
96  unsigned int aNr_sides_per_circle,
97  std::vector< SFVEC2F > &aInnerContourResult,
98  std::vector< SFVEC2F > &aOuterContourResult,
99  bool aInvertOrder )
100 {
101  aInnerContourResult.clear();
102  aInnerContourResult.reserve( aNr_sides_per_circle + 2 );
103 
104  aOuterContourResult.clear();
105  aOuterContourResult.reserve( aNr_sides_per_circle + 2 );
106 
107  const int delta = 3600 / aNr_sides_per_circle;
108 
109  for( int ii = 0; ii < 3600; ii += delta )
110  {
111  float angle = (float)( aInvertOrder ? ( 3600 - ii ) : ii )
112  * 2.0f * glm::pi<float>() / 3600.0f;
113  const SFVEC2F rotatedDir = SFVEC2F( cos( angle ), sin( angle ) );
114 
115  aInnerContourResult.emplace_back( aCenter.x + rotatedDir.x * aInnerRadius,
116  aCenter.y + rotatedDir.y * aInnerRadius );
117 
118  aOuterContourResult.emplace_back( aCenter.x + rotatedDir.x * aOuterRadius,
119  aCenter.y + rotatedDir.y * aOuterRadius );
120  }
121 
122  aInnerContourResult.push_back( aInnerContourResult[0] );
123  aOuterContourResult.push_back( aOuterContourResult[0] );
124 
125  wxASSERT( aInnerContourResult.size() == aOuterContourResult.size() );
126 }
127 
128 
130  CLAYER_TRIANGLES *aDstLayer,
131  float aZtop,
132  float aZbot )
133 {
134  const SFVEC2F &center = aRing->GetCenter();
135  const float inner = aRing->GetInnerRadius();
136  const float outer = aRing->GetOuterRadius();
137 
138  std::vector< SFVEC2F > innerContour;
139  std::vector< SFVEC2F > outerContour;
140 
141  generate_ring_contour( center,
142  inner,
143  outer,
144  m_boardAdapter.GetNrSegmentsCircle( outer * 2.0f ),
145  innerContour,
146  outerContour,
147  false );
148 
149  // This will add the top and bot quads that will form the approximated ring
150 
151  for( unsigned int i = 0; i < ( innerContour.size() - 1 ); ++i )
152  {
153  const SFVEC2F &vi0 = innerContour[i + 0];
154  const SFVEC2F &vi1 = innerContour[i + 1];
155  const SFVEC2F &vo0 = outerContour[i + 0];
156  const SFVEC2F &vo1 = outerContour[i + 1];
157 
158  aDstLayer->m_layer_top_triangles->AddQuad( SFVEC3F( vi1.x, vi1.y, aZtop ),
159  SFVEC3F( vi0.x, vi0.y, aZtop ),
160  SFVEC3F( vo0.x, vo0.y, aZtop ),
161  SFVEC3F( vo1.x, vo1.y, aZtop ) );
162 
163  aDstLayer->m_layer_bot_triangles->AddQuad( SFVEC3F( vi1.x, vi1.y, aZbot ),
164  SFVEC3F( vo1.x, vo1.y, aZbot ),
165  SFVEC3F( vo0.x, vo0.y, aZbot ),
166  SFVEC3F( vi0.x, vi0.y, aZbot ) );
167  }
168 }
169 
170 
172  CLAYER_TRIANGLES *aDstLayer,
173  float aZtop,
174  float aZbot )
175 {
176  const SFVEC2F &v1 = aTri->GetP1();
177  const SFVEC2F &v2 = aTri->GetP2();
178  const SFVEC2F &v3 = aTri->GetP3();
179 
180  add_triangle_top_bot( aDstLayer, v1, v2, v3, aZtop, aZbot );
181 }
182 
183 
185  CLAYER_TRIANGLES *aDstLayer,
186  float aZtop,
187  float aZbot )
188 {
189  const SFVEC2F& leftStart = aSeg->GetLeftStar();
190  const SFVEC2F& leftEnd = aSeg->GetLeftEnd();
191  const SFVEC2F& leftDir = aSeg->GetLeftDir();
192 
193  const SFVEC2F& rightStart = aSeg->GetRightStar();
194  const SFVEC2F& rightEnd = aSeg->GetRightEnd();
195  const SFVEC2F& rightDir = aSeg->GetRightDir();
196  const float radius = aSeg->GetRadius();
197 
198  const SFVEC2F& start = aSeg->GetStart();
199  const SFVEC2F& end = aSeg->GetEnd();
200 
201  const float texture_factor = (12.0f / (float)SIZE_OF_CIRCLE_TEXTURE) + 1.0f;
202  const float texture_factorF= ( 6.0f / (float)SIZE_OF_CIRCLE_TEXTURE) + 1.0f;
203 
204  const float radius_of_the_square = sqrtf( aSeg->GetRadiusSquared() * 2.0f );
205  const float radius_triangle_factor = (radius_of_the_square - radius) / radius;
206 
207  const SFVEC2F factorS = SFVEC2F( -rightDir.y * radius * radius_triangle_factor,
208  rightDir.x * radius * radius_triangle_factor );
209 
210  const SFVEC2F factorE = SFVEC2F( -leftDir.y * radius * radius_triangle_factor,
211  leftDir.x * radius * radius_triangle_factor );
212 
213  // Top end segment triangles (semi-circles)
215  SFVEC3F( rightEnd.x + texture_factor * factorS.x,
216  rightEnd.y + texture_factor * factorS.y,
217  aZtop ),
218  SFVEC3F( leftStart.x + texture_factor * factorE.x,
219  leftStart.y + texture_factor * factorE.y,
220  aZtop ),
221  SFVEC3F( start.x - texture_factorF * leftDir.x * radius * sqrtf( 2.0f ),
222  start.y - texture_factorF * leftDir.y * radius * sqrtf( 2.0f ),
223  aZtop ) );
224 
226  SFVEC3F( leftEnd.x + texture_factor * factorE.x,
227  leftEnd.y + texture_factor * factorE.y, aZtop ),
228  SFVEC3F( rightStart.x + texture_factor * factorS.x,
229  rightStart.y + texture_factor * factorS.y, aZtop ),
230  SFVEC3F( end.x - texture_factorF * rightDir.x * radius * sqrtf( 2.0f ),
231  end.y - texture_factorF * rightDir.y * radius * sqrtf( 2.0f ),
232  aZtop ) );
233 
234  // Bot end segment triangles (semi-circles)
236  SFVEC3F( leftStart.x + texture_factor * factorE.x,
237  leftStart.y + texture_factor * factorE.y,
238  aZbot ),
239  SFVEC3F( rightEnd.x + texture_factor * factorS.x,
240  rightEnd.y + texture_factor * factorS.y,
241  aZbot ),
242  SFVEC3F( start.x - texture_factorF * leftDir.x * radius * sqrtf( 2.0f ),
243  start.y - texture_factorF * leftDir.y * radius * sqrtf( 2.0f ),
244  aZbot ) );
245 
247  SFVEC3F( rightStart.x + texture_factor * factorS.x,
248  rightStart.y + texture_factor * factorS.y, aZbot ),
249  SFVEC3F( leftEnd.x + texture_factor * factorE.x,
250  leftEnd.y + texture_factor * factorE.y, aZbot ),
251  SFVEC3F( end.x - texture_factorF * rightDir.x * radius * sqrtf( 2.0f ),
252  end.y - texture_factorF * rightDir.y * radius * sqrtf( 2.0f ),
253  aZbot ) );
254 
255  // Segment top and bot planes
256  aDstLayer->m_layer_top_triangles->AddQuad(
257  SFVEC3F( rightEnd.x, rightEnd.y, aZtop ),
258  SFVEC3F( rightStart.x, rightStart.y, aZtop ),
259  SFVEC3F( leftEnd.x, leftEnd.y, aZtop ),
260  SFVEC3F( leftStart.x, leftStart.y, aZtop ) );
261 
262  aDstLayer->m_layer_bot_triangles->AddQuad(
263  SFVEC3F( rightEnd.x, rightEnd.y, aZbot ),
264  SFVEC3F( leftStart.x, leftStart.y, aZbot ),
265  SFVEC3F( leftEnd.x, leftEnd.y, aZbot ),
266  SFVEC3F( rightStart.x, rightStart.y, aZbot ) );
267 }
268 
269 
271  const LIST_OBJECT2D &aListHolesObject2d,
272  const SHAPE_POLY_SET &aPoly,
273  float aZtop,
274  float aZbot,
275  bool aInvertFaces )
276 {
278 
279  if( aListHolesObject2d.size() > 0 )
280  {
281  CLAYER_TRIANGLES *layerTriangles = new CLAYER_TRIANGLES( aListHolesObject2d.size() * 2 );
282 
283  // Convert the list of objects(filled circles) to triangle layer structure
284  for( LIST_OBJECT2D::const_iterator itemOnLayer = aListHolesObject2d.begin();
285  itemOnLayer != aListHolesObject2d.end();
286  ++itemOnLayer )
287  {
288  const COBJECT2D* object2d_A = static_cast<const COBJECT2D*>( *itemOnLayer );
289 
290  wxASSERT( ( object2d_A->GetObjectType() == OBJECT2D_TYPE::FILLED_CIRCLE )
291  || ( object2d_A->GetObjectType() == OBJECT2D_TYPE::ROUNDSEG ) );
292 
293  switch( object2d_A->GetObjectType() )
294  {
296  add_object_to_triangle_layer( static_cast<const CFILLEDCIRCLE2D*>( object2d_A ),
297  layerTriangles, aZtop, aZbot );
298  break;
299 
301  add_object_to_triangle_layer( static_cast<const CROUNDSEGMENT2D*>( object2d_A ),
302  layerTriangles, aZtop, aZbot );
303  break;
304 
305  default:
306  wxFAIL_MSG(
307  "C3D_RENDER_OGL_LEGACY::generate_holes_display_list: Object type is not implemented" );
308  break;
309  }
310  }
311 
312  // Note: he can have a aListHolesObject2d whith holes but without countours
313  // eg: when there are only NPTH on the list and the contours were not
314  // added
315 
316  if( aPoly.OutlineCount() > 0 )
317  {
318  layerTriangles->AddToMiddleContourns( aPoly,
319  aZbot,
320  aZtop,
322  aInvertFaces );
323  }
324 
325  ret = new CLAYERS_OGL_DISP_LISTS( *layerTriangles,
327  aZbot,
328  aZtop );
329 
330  delete layerTriangles;
331  }
332 
333  return ret;
334 }
335 
336 
338  const SHAPE_POLY_SET *aPolyList,
339  PCB_LAYER_ID aLayerId )
340 {
341  if( aContainer == nullptr )
342  return nullptr;
343 
344  const LIST_OBJECT2D &listObject2d = aContainer->GetList();
345 
346  if( listObject2d.size() == 0 )
347  return nullptr;
348 
349  float layer_z_bot = 0.0f;
350  float layer_z_top = 0.0f;
351 
352  get_layer_z_pos( aLayerId, layer_z_top, layer_z_bot );
353 
354  // Calculate an estimation for the nr of triangles based on the nr of objects
355  unsigned int nrTrianglesEstimation = listObject2d.size() * 8;
356 
357  CLAYER_TRIANGLES *layerTriangles = new CLAYER_TRIANGLES( nrTrianglesEstimation );
358 
359  // store in a list so it will be latter deleted
360  m_triangles.push_back( layerTriangles );
361 
362  // Load the 2D (X,Y axis) component of shapes
363  for( LIST_OBJECT2D::const_iterator itemOnLayer = listObject2d.begin();
364  itemOnLayer != listObject2d.end();
365  ++itemOnLayer )
366  {
367  const COBJECT2D *object2d_A = static_cast<const COBJECT2D *>(*itemOnLayer);
368 
369  switch( object2d_A->GetObjectType() )
370  {
372  add_object_to_triangle_layer( (const CFILLEDCIRCLE2D *)object2d_A,
373  layerTriangles, layer_z_top, layer_z_bot );
374  break;
375 
377  add_object_to_triangle_layer( (const CPOLYGON4PTS2D *)object2d_A,
378  layerTriangles, layer_z_top, layer_z_bot );
379  break;
380 
381  case OBJECT2D_TYPE::RING:
382  add_object_to_triangle_layer( (const CRING2D *)object2d_A,
383  layerTriangles, layer_z_top, layer_z_bot );
384  break;
385 
387  add_object_to_triangle_layer( (const CTRIANGLE2D *)object2d_A,
388  layerTriangles, layer_z_top, layer_z_bot );
389  break;
390 
392  add_object_to_triangle_layer( (const CROUNDSEGMENT2D *) object2d_A,
393  layerTriangles, layer_z_top, layer_z_bot );
394  break;
395 
396  default:
397  wxFAIL_MSG("C3D_RENDER_OGL_LEGACY: Object type is not implemented");
398  break;
399  }
400  }
401 
402  if( aPolyList )
403  if( aPolyList->OutlineCount() > 0 )
404  layerTriangles->AddToMiddleContourns( *aPolyList, layer_z_bot, layer_z_top,
405  m_boardAdapter.BiuTo3Dunits(), false );
406  // Create display list
407  // /////////////////////////////////////////////////////////////////////
408  return new CLAYERS_OGL_DISP_LISTS( *layerTriangles,
410  layer_z_bot,
411  layer_z_top );
412 }
413 
414 
415 void C3D_RENDER_OGL_LEGACY::reload( REPORTER* aStatusReporter, REPORTER* aWarningReporter )
416 {
417  m_reloadRequested = false;
418 
420 
422 
423  unsigned stats_startReloadTime = GetRunningMicroSecs();
424 
425  m_boardAdapter.InitSettings( aStatusReporter, aWarningReporter );
426 
428  m_camera.SetBoardLookAtPos( camera_pos );
429 
430  if( aStatusReporter )
431  aStatusReporter->Report( _( "Load OpenGL: board" ) );
432 
433  // Create Board
434  // /////////////////////////////////////////////////////////////////////////
435 
436  CCONTAINER2D boardContainer;
439  boardContainer,
441  (const BOARD_ITEM &)*m_boardAdapter.GetBoard() );
442 
443  const LIST_OBJECT2D &listBoardObject2d = boardContainer.GetList();
444 
445  if( listBoardObject2d.size() > 0 )
446  {
447  // We will set a unitary Z so it will in future used with transformations
448  // since the board poly will be used not only to draw itself but also the
449  // solder mask layers.
450  const float layer_z_top = 1.0f;
451  const float layer_z_bot = 0.0f;
452 
453  CLAYER_TRIANGLES *layerTriangles = new CLAYER_TRIANGLES( listBoardObject2d.size() );
454 
455  // Convert the list of objects(triangles) to triangle layer structure
456  for( LIST_OBJECT2D::const_iterator itemOnLayer = listBoardObject2d.begin();
457  itemOnLayer != listBoardObject2d.end();
458  ++itemOnLayer )
459  {
460  const COBJECT2D *object2d_A = static_cast<const COBJECT2D *>(*itemOnLayer);
461 
462  wxASSERT( object2d_A->GetObjectType() == OBJECT2D_TYPE::TRIANGLE );
463 
464  const CTRIANGLE2D *tri = (const CTRIANGLE2D *)object2d_A;
465 
466  const SFVEC2F &v1 = tri->GetP1();
467  const SFVEC2F &v2 = tri->GetP2();
468  const SFVEC2F &v3 = tri->GetP3();
469 
470  add_triangle_top_bot( layerTriangles,
471  v1,
472  v2,
473  v3,
474  layer_z_top,
475  layer_z_bot );
476  }
477 
478  const SHAPE_POLY_SET &boardPoly = m_boardAdapter.GetBoardPoly();
479 
480  wxASSERT( boardPoly.OutlineCount() > 0 );
481 
482  if( boardPoly.OutlineCount() > 0 )
483  {
484  layerTriangles->AddToMiddleContourns( boardPoly,
485  layer_z_bot,
486  layer_z_top,
488  false );
489 
490  m_ogl_disp_list_board = new CLAYERS_OGL_DISP_LISTS( *layerTriangles,
492  layer_z_top,
493  layer_z_top );
494  }
495 
496  delete layerTriangles;
497  }
498 
499  // Create Through Holes and vias
500  // /////////////////////////////////////////////////////////////////////////
501 
502  if( aStatusReporter )
503  aStatusReporter->Report( _( "Load OpenGL: holes and vias" ) );
504 
508  1.0f,
509  0.0f,
510  false );
511 
513 
516 
519  bodyHoles,
520  1.0f,
521  0.0f,
522  false );
523 
527  1.0f,
528  0.0f,
529  false );
530 
532  {
536  1.0f,
537  0.0f,
538  false );
539  }
540 
541  // Not in use
542  //m_ogl_disp_list_through_holes_vias_inner = generate_holes_display_list(
543  // m_boardAdapter.GetThroughHole_Vias_Inner().GetList(),
544  // m_boardAdapter.GetThroughHole_Vias_Inner_poly(),
545  // 1.0f, 0.0f,
546  // false );
547 
548  const MAP_POLY & innerMapHoles = m_boardAdapter.GetPolyMapHoles_Inner();
549  const MAP_POLY & outerMapHoles = m_boardAdapter.GetPolyMapHoles_Outer();
550 
551  wxASSERT( innerMapHoles.size() == outerMapHoles.size() );
552 
554 
555  if( outerMapHoles.size() > 0 )
556  {
557  float layer_z_bot = 0.0f;
558  float layer_z_top = 0.0f;
559 
560  for( MAP_POLY::const_iterator ii = outerMapHoles.begin();
561  ii != outerMapHoles.end();
562  ++ii )
563  {
564  PCB_LAYER_ID layer_id = static_cast<PCB_LAYER_ID>(ii->first);
565  const SHAPE_POLY_SET *poly = static_cast<const SHAPE_POLY_SET *>(ii->second);
566  const CBVHCONTAINER2D *container = map_holes.at( layer_id );
567 
568  get_layer_z_pos( layer_id, layer_z_top, layer_z_bot );
569 
571  container->GetList(), *poly, layer_z_top, layer_z_bot, false );
572  }
573 
574  for( MAP_POLY::const_iterator ii = innerMapHoles.begin();
575  ii != innerMapHoles.end();
576  ++ii )
577  {
578  PCB_LAYER_ID layer_id = static_cast<PCB_LAYER_ID>(ii->first);
579  const SHAPE_POLY_SET *poly = static_cast<const SHAPE_POLY_SET *>(ii->second);
580  const CBVHCONTAINER2D *container = map_holes.at( layer_id );
581 
582  get_layer_z_pos( layer_id, layer_z_top, layer_z_bot );
583 
585  container->GetList(), *poly, layer_z_top, layer_z_bot, false );
586  }
587  }
588 
589  // Generate vertical cylinders of vias and pads (copper)
591 
592  // Add layers maps
593 
594  if( aStatusReporter )
595  aStatusReporter->Report( _( "Load OpenGL: layers" ) );
596 
597  const MAP_POLY &map_poly = m_boardAdapter.GetPolyMap();
598 
599  for( MAP_CONTAINER_2D::const_iterator ii = m_boardAdapter.GetMapLayers().begin();
600  ii != m_boardAdapter.GetMapLayers().end();
601  ++ii )
602  {
603  PCB_LAYER_ID layer_id = static_cast<PCB_LAYER_ID>(ii->first);
604 
605  if( !m_boardAdapter.Is3DLayerEnabled( layer_id ) )
606  continue;
607 
608  const CBVHCONTAINER2D *container2d = static_cast<const CBVHCONTAINER2D *>(ii->second);
609 
610  // Load the vertical (Z axis) component of shapes
611  const SHAPE_POLY_SET *aPolyList = nullptr;
612 
613  if( map_poly.find( layer_id ) != map_poly.end() )
614  {
615  aPolyList = map_poly.at( layer_id );
616  }
617 
618  CLAYERS_OGL_DISP_LISTS* oglList = generateLayerListFromContainer( container2d, aPolyList, layer_id );
619 
620  if( oglList != nullptr )
621  m_ogl_disp_lists_layers[layer_id] = oglList;
622 
623  }// for each layer on
624 
629 
630  // Load 3D models
631  // /////////////////////////////////////////////////////////////////////////
632  if( aStatusReporter )
633  aStatusReporter->Report( _( "Loading 3D models" ) );
634 
635  load_3D_models( aStatusReporter );
636 
637  if( aStatusReporter )
638  {
639  // Calculation time in seconds
640  const double calculation_time = (double)( GetRunningMicroSecs() -
641  stats_startReloadTime) / 1e6;
642 
643  aStatusReporter->Report( wxString::Format( _( "Reload time %.3f s" ), calculation_time ) );
644  }
645 }
646 
647 
649  const SFVEC2F &v0,
650  const SFVEC2F &v1,
651  const SFVEC2F &v2,
652  float top,
653  float bot )
654 {
655  aDst->m_layer_bot_triangles->AddTriangle( SFVEC3F( v0.x, v0.y, bot ),
656  SFVEC3F( v1.x, v1.y, bot ),
657  SFVEC3F( v2.x, v2.y, bot ) );
658 
659  aDst->m_layer_top_triangles->AddTriangle( SFVEC3F( v2.x, v2.y, top ),
660  SFVEC3F( v1.x, v1.y, top ),
661  SFVEC3F( v0.x, v0.y, top ) );
662 }
663 
664 
666  float &aOutZtop,
667  float &aOutZbot ) const
668 {
669  aOutZbot = m_boardAdapter.GetLayerBottomZpos3DU( aLayerID );
670  aOutZtop = m_boardAdapter.GetLayerTopZpos3DU( aLayerID );
671 
672  if( aOutZtop < aOutZbot )
673  {
674  float tmpFloat = aOutZbot;
675  aOutZbot = aOutZtop;
676  aOutZtop = tmpFloat;
677  }
678 }
679 
680 
682  float aInnerRadius,
683  float aOuterRadius,
684  float aZtop,
685  float aZbot,
686  unsigned int aNr_sides_per_circle,
687  CLAYER_TRIANGLES *aDstLayer )
688 {
689  std::vector< SFVEC2F > innerContour;
690  std::vector< SFVEC2F > outerContour;
691 
692  generate_ring_contour( aCenter,
693  aInnerRadius,
694  aOuterRadius,
695  aNr_sides_per_circle,
696  innerContour,
697  outerContour,
698  false );
699 
700  for( unsigned int i = 0; i < ( innerContour.size() - 1 ); ++i )
701  {
702  const SFVEC2F &vi0 = innerContour[i + 0];
703  const SFVEC2F &vi1 = innerContour[i + 1];
704  const SFVEC2F &vo0 = outerContour[i + 0];
705  const SFVEC2F &vo1 = outerContour[i + 1];
706 
707  aDstLayer->m_layer_top_triangles->AddQuad( SFVEC3F( vi1.x, vi1.y, aZtop ),
708  SFVEC3F( vi0.x, vi0.y, aZtop ),
709  SFVEC3F( vo0.x, vo0.y, aZtop ),
710  SFVEC3F( vo1.x, vo1.y, aZtop ) );
711 
712  aDstLayer->m_layer_bot_triangles->AddQuad( SFVEC3F( vi1.x, vi1.y, aZbot ),
713  SFVEC3F( vo1.x, vo1.y, aZbot ),
714  SFVEC3F( vo0.x, vo0.y, aZbot ),
715  SFVEC3F( vi0.x, vi0.y, aZbot ) );
716  }
717 
718  aDstLayer->AddToMiddleContourns( outerContour, aZbot, aZtop, true );
719  aDstLayer->AddToMiddleContourns( innerContour, aZbot, aZtop, false );
720 }
721 
722 
724 {
726  {
727  const unsigned int reserve_nr_triangles_estimation =
729  8 *
731 
732  CLAYER_TRIANGLES *layerTriangleVIA = new CLAYER_TRIANGLES( reserve_nr_triangles_estimation );
733 
734  // Insert plated vertical holes inside the board
735  // /////////////////////////////////////////////////////////////////////////
736 
737  // Insert vias holes (vertical cylinders)
738  for( auto track : m_boardAdapter.GetBoard()->Tracks() )
739  {
740  if( track->Type() == PCB_VIA_T )
741  {
742  const VIA *via = static_cast<const VIA*>(track);
743 
744  const float holediameter = via->GetDrillValue() * m_boardAdapter.BiuTo3Dunits();
745  const float thickness = m_boardAdapter.GetCopperThickness3DU();
746  const int nrSegments = m_boardAdapter.GetNrSegmentsCircle( via->GetDrillValue() );
747  const float hole_inner_radius = holediameter / 2.0f;
748 
749  const SFVEC2F via_center( via->GetStart().x * m_boardAdapter.BiuTo3Dunits(),
750  -via->GetStart().y * m_boardAdapter.BiuTo3Dunits() );
751 
752  PCB_LAYER_ID top_layer, bottom_layer;
753  via->LayerPair( &top_layer, &bottom_layer );
754 
755  float ztop, zbot, dummy;
756 
757  get_layer_z_pos( top_layer, ztop, dummy );
758  get_layer_z_pos( bottom_layer, dummy, zbot );
759 
760  wxASSERT( zbot < ztop );
761 
762  generate_cylinder( via_center,
763  hole_inner_radius,
764  hole_inner_radius + thickness,
765  ztop,
766  zbot,
767  nrSegments,
768  layerTriangleVIA );
769  }
770  }
771 
772  m_ogl_disp_list_via = new CLAYERS_OGL_DISP_LISTS( *layerTriangleVIA,
773  0,
774  0.0f,
775  0.0f );
776 
777  delete layerTriangleVIA;
778  }
779 
780 
782  {
783  SHAPE_POLY_SET tht_outer_holes_poly; // Stores the outer poly of the copper holes (the pad)
784  SHAPE_POLY_SET tht_inner_holes_poly; // Stores the inner poly of the copper holes (the hole)
785 
786  tht_outer_holes_poly.RemoveAllContours();
787  tht_inner_holes_poly.RemoveAllContours();
788 
789  // Insert pads holes (vertical cylinders)
790  for( const auto module : m_boardAdapter.GetBoard()->Modules() )
791  {
792  for( auto pad : module->Pads() )
793  {
794  if( pad->GetAttribute() != PAD_ATTRIB_HOLE_NOT_PLATED )
795  {
796  const wxSize drillsize = pad->GetDrillSize();
797  const bool hasHole = drillsize.x && drillsize.y;
798 
799  if( !hasHole )
800  continue;
801 
802  const int copperThickness = m_boardAdapter.GetCopperThicknessBIU();
803 
804  pad->TransformHoleWithClearanceToPolygon( tht_outer_holes_poly,
805  copperThickness, ARC_LOW_DEF );
806  pad->TransformHoleWithClearanceToPolygon( tht_inner_holes_poly,
807  0, ARC_LOW_DEF );
808  }
809  }
810  }
811 
812  // Subtract the holes
813  tht_outer_holes_poly.BooleanSubtract( tht_inner_holes_poly, SHAPE_POLY_SET::PM_FAST );
814 
815 
816  CCONTAINER2D holesContainer;
817 
818  Convert_shape_line_polygon_to_triangles( tht_outer_holes_poly,
819  holesContainer,
821  (const BOARD_ITEM &)*m_boardAdapter.GetBoard() );
822 
823  const LIST_OBJECT2D &listHolesObject2d = holesContainer.GetList();
824 
825  if( listHolesObject2d.size() > 0 )
826  {
827  float layer_z_top, layer_z_bot, dummy;
828 
829  get_layer_z_pos( F_Cu, layer_z_top, dummy );
830  get_layer_z_pos( B_Cu, dummy, layer_z_bot );
831 
832  CLAYER_TRIANGLES *layerTriangles = new CLAYER_TRIANGLES( listHolesObject2d.size() );
833 
834  // Convert the list of objects(triangles) to triangle layer structure
835  for( LIST_OBJECT2D::const_iterator itemOnLayer = listHolesObject2d.begin();
836  itemOnLayer != listHolesObject2d.end();
837  ++itemOnLayer )
838  {
839  const COBJECT2D *object2d_A = static_cast<const COBJECT2D *>(*itemOnLayer);
840 
841  wxASSERT( object2d_A->GetObjectType() == OBJECT2D_TYPE::TRIANGLE );
842 
843  const CTRIANGLE2D *tri = (const CTRIANGLE2D *)object2d_A;
844 
845  const SFVEC2F &v1 = tri->GetP1();
846  const SFVEC2F &v2 = tri->GetP2();
847  const SFVEC2F &v3 = tri->GetP3();
848 
849  add_triangle_top_bot( layerTriangles, v1, v2, v3,
850  layer_z_top, layer_z_bot );
851  }
852 
853  wxASSERT( tht_outer_holes_poly.OutlineCount() > 0 );
854 
855  if( tht_outer_holes_poly.OutlineCount() > 0 )
856  {
857  layerTriangles->AddToMiddleContourns( tht_outer_holes_poly,
858  layer_z_bot, layer_z_top,
860  false );
861 
863  *layerTriangles,
864  m_ogl_circle_texture, // not need
865  layer_z_top, layer_z_top );
866  }
867 
868  delete layerTriangles;
869  }
870  }
871 }
872 
873 
874 /*
875  * This function will get models from the cache and load it to openGL lists
876  * in the form of C_OGL_3DMODEL. So this map of models will work as a local
877  * cache for this render. (cache based on C_OGL_3DMODEL with associated
878  * openGL lists in GPU memory)
879  */
881 {
885  return;
886 
887  // Go for all modules
888  for( MODULE* module : m_boardAdapter.GetBoard()->Modules() )
889  {
890  for( const MODULE_3D_SETTINGS& model : module->Models() )
891  {
892  if( model.m_Show && !model.m_Filename.empty() )
893  {
894  if( aStatusReporter )
895  {
896  // Display the short filename of the 3D model loaded:
897  // (the full name is usually too long to be displayed)
898  wxFileName fn( model.m_Filename );
899  wxString msg;
900  msg.Printf( _( "Loading %s" ), fn.GetFullName() );
901  aStatusReporter->Report( msg );
902  }
903 
904  // Check if the model is not present in our cache map
905  // (Not already loaded in memory)
906  if( m_3dmodel_map.find( model.m_Filename ) == m_3dmodel_map.end() )
907  {
908  // It is not present, try get it from cache
909  const S3DMODEL* modelPtr =
910  m_boardAdapter.Get3DCacheManager()->GetModel( model.m_Filename );
911 
912  // only add it if the return is not NULL
913  if( modelPtr )
914  {
916  C_OGL_3DMODEL* ogl_model = new C_OGL_3DMODEL( *modelPtr, materialMode );
917 
918  if( ogl_model )
919  m_3dmodel_map[ model.m_Filename ] = ogl_model;
920  }
921  }
922  }
923  }
924  }
925 }
double BiuTo3Dunits() const noexcept
BiuTo3Dunits - Board integer units To 3D units.
bool GetFlag(DISPLAY3D_FLG aFlag) const
GetFlag - get a configuration status of a flag.
void generate_ring_contour(const SFVEC2F &aCenter, float aInnerRadius, float aOuterRadius, unsigned int aNr_sides_per_circle, std::vector< SFVEC2F > &aInnerContourResult, std::vector< SFVEC2F > &aOuterContourResult, bool aInvertOrder)
MAP_OGL_DISP_LISTS m_ogl_disp_lists_layers
CLAYERS_OGL_DISP_LISTS * m_ogl_disp_lists_platedPads_F_Cu
CLAYERS_OGL_DISP_LISTS * m_ogl_disp_list_through_holes_vias_outer_ring
void LayerPair(PCB_LAYER_ID *top_layer, PCB_LAYER_ID *bottom_layer) const
Function LayerPair Return the 2 layers used by the via (the via actually uses all layers between thes...
void add_object_to_triangle_layer(const CRING2D *aRing, CLAYER_TRIANGLES *aDstLayer, float aZtop, float aZbot)
const SFVEC2F & GetRightEnd() const
const SFVEC2F & GetStart() const
std::map< PCB_LAYER_ID, CBVHCONTAINER2D * > MAP_CONTAINER_2D
A type that stores a container of 2d objects for each layer id.
Definition: board_adapter.h:50
const SFVEC2F & GetV0() const
int OutlineCount() const
Returns the number of outlines in the set
The CLAYER_TRIANGLES class stores arrays of triangles to be used to create display lists.
OBJECT2D_TYPE GetObjectType() const
Definition: cobject2d.h:125
like PAD_STANDARD, but not plated mechanical use only, no connection allowed
Definition: pad_shapes.h:85
void BooleanAdd(const SHAPE_POLY_SET &b, POLYGON_MODE aFastMode)
Performs boolean polyset union For aFastMode meaning, see function booleanOp
BOARD_ITEM is a base class for any item which can be embedded within the BOARD container class,...
std::map< PCB_LAYER_ID, SHAPE_POLY_SET * > MAP_POLY
A type that stores polysets for each layer id.
Definition: board_adapter.h:56
MAP_OGL_DISP_LISTS m_ogl_disp_lists_layers_holes_outer
CLAYERS_OGL_DISP_LISTS * m_ogl_disp_lists_platedPads_B_Cu
const wxPoint & GetStart() const
Definition: class_track.h:116
const SFVEC2F & GetLeftStar() const
CLAYERS_OGL_DISP_LISTS * generateLayerListFromContainer(const CBVHCONTAINER2D *aContainer, const SHAPE_POLY_SET *aPolyList, PCB_LAYER_ID aLayerId)
const MAP_CONTAINER_2D & GetMapLayersHoles() const noexcept
GetMapLayersHoles -Get the map of container that have the holes per layer.
float GetRadius() const
float GetLayerTopZpos3DU(PCB_LAYER_ID aLayerId) const noexcept
GetLayerTopZpos3DU - Get the top z position.
float GetCopperThickness3DU() const noexcept
GetCopperThickness3DU - Get the current copper layer thickness.
void InitSettings(REPORTER *aStatusReporter, REPORTER *aWarningReporter)
InitSettings - Function to be called by the render when it need to reload the settings for the board.
const SFVEC2F & GetP2() const
Definition: ctriangle2d.h:59
const MAP_POLY & GetPolyMapHoles_Outer() const noexcept
const CBVHCONTAINER2D & GetThroughHole_Vias_Outer() const noexcept
GetThroughHole_Vias_Outer -.
REPORTER is a pure virtual class used to derive REPORTER objects from.
Definition: reporter.h:64
const CBVHCONTAINER2D * GetPlatedPads_Front() const noexcept
const SHAPE_POLY_SET * GetPolyPlatedPads_Front()
virtual REPORTER & Report(const wxString &aText, SEVERITY aSeverity=RPT_SEVERITY_UNDEFINED)=0
Function Report is a pure virtual function to override in the derived object.
const SFVEC2F & GetV3() const
const MAP_CONTAINER_2D & GetMapLayers() const noexcept
GetMapLayers - Get the map of container that have the objects per layer.
S3DMODEL * GetModel(const wxString &aModelFileName)
Function GetModel attempts to load the scene data for a model and to translate it into an S3D_MODEL s...
Definition: 3d_cache.cpp:665
const SHAPE_POLY_SET & GetThroughHole_Outer_poly_NPTH() const noexcept
GetThroughHole_Outer_poly_NPTH -.
float GetOuterRadius() const
Definition: cring2d.h:40
CLAYERS_OGL_DISP_LISTS * m_ogl_disp_list_through_holes_outer
const SFVEC2F & GetRightStar() const
void get_layer_z_pos(PCB_LAYER_ID aLayerID, float &aOutZtop, float &aOutZbot) const
PCB_LAYER_ID
A quick note on layer IDs:
float GetInnerRadius() const
Definition: cring2d.h:39
unsigned int GetNrSegmentsCircle(float aDiameter3DU) const
GetNrSegmentsCircle.
const CBVHCONTAINER2D & GetThroughHole_Outer() const noexcept
GetThroughHole_Outer - Get the inflated ThroughHole container.
const SFVEC2F & GetV2() const
const SFVEC2F & GetLeftEnd() const
const SFVEC2F & GetEnd() const
float GetLayerBottomZpos3DU(PCB_LAYER_ID aLayerId) const noexcept
GetLayerBottomZpos3DU - Get the bottom z position.
glm::vec2 SFVEC2F
Definition: xv3d_types.h:45
const CBVHCONTAINER2D * GetPlatedPads_Back() const noexcept
#define NULL
int GetDrillValue() const
Function GetDrillValue "calculates" the drill value for vias (m-Drill if > 0, or default drill value ...
MODULES & Modules()
Definition: class_board.h:249
int GetCopperThicknessBIU() const noexcept
GetCopperThicknessBIU - Get the current copper layer thickness.
const MAP_POLY & GetPolyMapHoles_Inner() const noexcept
SHAPE_POLY_SET.
const SFVEC2F & GetCenter() const
Definition: cring2d.h:38
const SHAPE_POLY_SET * GetPolyPlatedPads_Back()
CLAYER_TRIANGLE_CONTAINER * m_layer_top_triangles
S3D_CACHE * Get3DCacheManager() const noexcept
Get3DCacheManager - Return the 3d cache manager pointer.
Definition: board_adapter.h:89
const BOARD * GetBoard() const noexcept
GetBoard - Get current board to be rendered.
bool Is3DLayerEnabled(PCB_LAYER_ID aLayer) const
Is3DLayerEnabled - Check if a layer is enabled.
void load_3D_models(REPORTER *aStatusReporter)
void AddTriangle(const SFVEC3F &aV1, const SFVEC3F &aV2, const SFVEC3F &aV3)
AddTriangle.
CLAYERS_OGL_DISP_LISTS * m_ogl_disp_list_through_holes_vias_outer
float GetRadiusSquared() const
const SHAPE_POLY_SET & GetBoardPoly() const noexcept
GetBoardPoly - Get the current polygon of the epoxy board.
MATERIAL_MODE
Render 3d model shape materials mode.
Definition: 3d_enums.h:114
void AddToMiddleContourns(const SHAPE_LINE_CHAIN &outlinePath, float zBot, float zTop, double aBiuTo3Du, bool aInvertFaceDirection)
static COBJECT2D_STATS & Instance()
Definition: cobject2d.h:152
void reload(REPORTER *aStatusReporter, REPORTER *aWarningReporter)
const SFVEC2F & GetCenter() const
CLAYERS_OGL_DISP_LISTS * m_ogl_disp_list_via
BOARD_ADAPTER & m_boardAdapter
settings refrence in use for this render
const SFVEC2F & GetRightDir() const
const MAP_POLY & GetPolyMap() const noexcept
GetPolyMap - Get maps of polygons's layers.
const SFVEC2F & GetLeftDir() const
MAP_OGL_DISP_LISTS m_ogl_disp_lists_layers_holes_inner
The CLAYERS_OGL_DISP_LISTS class stores the openGL display lists to related with a layer.
#define SIZE_OF_CIRCLE_TEXTURE
CLAYERS_OGL_DISP_LISTS * generate_holes_display_list(const LIST_OBJECT2D &aListHolesObject2d, const SHAPE_POLY_SET &aPoly, float aZtop, float aZbot, bool aInvertFaces)
const SHAPE_POLY_SET & GetThroughHole_Outer_poly() const noexcept
GetThroughHole_Outer_poly -.
CLAYERS_OGL_DISP_LISTS * m_ogl_disp_list_through_holes_outer_with_npth
This handles simple polygons with 4 points.
const CBVHCONTAINER2D & GetThroughHole_Vias_Outer_Ring() const noexcept
GetThroughHole_Vias_Outer_Ring -.
const SFVEC3F & GetBoardCenter3DU() const noexcept
GetBoardCenter - the board center position in 3d units.
CLAYER_TRIANGLE_CONTAINER * m_layer_bot_segment_ends
void Format(OUTPUTFORMATTER *out, int aNestLevel, int aCtl, CPTREE &aTree)
Function Format outputs a PTREE into s-expression format via an OUTPUTFORMATTER derivative.
Definition: ptree.cpp:201
bool m_reloadRequested
!TODO: this must be reviewed in order to flag change types
static LIB_PART * dummy()
Used to draw a dummy shape when a LIB_PART is not found in library.
CLAYER_TRIANGLE_CONTAINER * m_layer_bot_triangles
std::list< COBJECT2D * > LIST_OBJECT2D
Definition: ccontainer2d.h:37
const SFVEC2F & GetP1() const
Definition: ctriangle2d.h:58
const SFVEC2F & GetP3() const
Definition: ctriangle2d.h:60
const SFVEC2F & GetV1() const
#define _(s)
Definition: 3d_actions.cpp:33
unsigned GetRunningMicroSecs()
Function GetRunningMicroSecs An alternate way to calculate an elapset time (in microsecondes) to clas...
glm::vec3 SFVEC3F
Definition: xv3d_types.h:47
unsigned int GetStats_Nr_Holes() const noexcept
GetStats_Nr_Holes - Get statistics of the nr of holes.
const SHAPE_POLY_SET & GetThroughHole_Vias_Outer_Ring_poly() const noexcept
GetThroughHole_Vias_Outer_Ring_poly -.
static DIRECTION_45::AngleType angle(const VECTOR2I &a, const VECTOR2I &b)
void SetBoardLookAtPos(const SFVEC3F &aBoardPos)
Definition: ccamera.h:118
void RemoveAllContours()
Removes all outlines & holes (clears) the polygon set.
void ResetStats()
Definition: cobject2d.h:135
CLAYERS_OGL_DISP_LISTS * m_ogl_disp_list_board
const SHAPE_POLY_SET & GetThroughHole_Vias_Outer_poly() const noexcept
GetThroughHole_Vias_Outer_poly -.
unsigned int GetStats_Nr_Vias() const noexcept
GetStats_Nr_Vias - Get statistics of the nr of vias.
class VIA, a via (like a track segment on a copper layer)
Definition: typeinfo.h:97
float GetStats_Med_Via_Hole_Diameter3DU() const noexcept
GetStats_Med_Via_Hole_Diameter3DU - Average diameter of the via holes.
Store the a model based on meshes and materials.
Definition: c3dmodel.h:90
void BooleanSubtract(const SHAPE_POLY_SET &b, POLYGON_MODE aFastMode)
Performs boolean polyset difference For aFastMode meaning, see function booleanOp
float GetRadius() const
CLAYER_TRIANGLE_CONTAINER * m_layer_top_segment_ends
void add_triangle_top_bot(CLAYER_TRIANGLES *aDst, const SFVEC2F &v0, const SFVEC2F &v1, const SFVEC2F &v2, float top, float bot)
CLAYERS_OGL_DISP_LISTS * m_ogl_disp_list_pads_holes
const LIST_OBJECT2D & GetList() const
Definition: ccontainer2d.h:64
MATERIAL_MODE MaterialModeGet() const noexcept
MaterialModeGet.
TRACKS & Tracks()
Definition: class_board.h:246
void Convert_shape_line_polygon_to_triangles(SHAPE_POLY_SET &aPolyList, CGENERICCONTAINER2D &aDstContainer, float aBiuTo3DunitsScale, const BOARD_ITEM &aBoardItem)
void generate_cylinder(const SFVEC2F &aCenter, float aInnerRadius, float aOuterRadius, float aZtop, float aZbot, unsigned int aNr_sides_per_circle, CLAYER_TRIANGLES *aDstLayer)
void AddQuad(const SFVEC3F &aV1, const SFVEC3F &aV2, const SFVEC3F &aV3, const SFVEC3F &aV4)
AddQuad.