KiCad PCB EDA Suite
3d_enums.h
Go to the documentation of this file.
1 /*
2  * This program source code file is part of KiCad, a free EDA CAD application.
3  *
4  * Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
5  * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, you may find one here:
19  * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20  * or you may search the http://www.gnu.org website for the version 2 license,
21  * or you may write to the Free Software Foundation, Inc.,
22  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24 
30 #ifndef _3D_ENUMS_H_
31 #define _3D_ENUMS_H_
32 
35  FL_AXIS = 0,
43 
47 
52 
53  // OpenGL options
60 
61  // Raytracing options
70 };
71 
72 
74 enum class CAMERA_TYPE
75 {
76  TRACKBALL
77 };
78 
79 
81 enum class GRID3D_TYPE
82 {
83  NONE,
84  GRID_1MM,
85  GRID_2P5MM,
86  GRID_5MM,
87  GRID_10MM
88 };
89 
90 
92 enum class RENDER_ENGINE
93 {
95  RAYTRACING,
96 };
97 
98 
100 enum class MATERIAL_MODE
101 {
102  NORMAL,
103  DIFFUSE_ONLY,
104  CAD_MODE
105 };
106 
107 #endif // _3D_ENUMS_H_
Use a gray shading based on diffuse material.
Use only diffuse material properties.
Use all material properties from model file.
MATERIAL_MODE
Render 3d model shape materials mode.
Definition: 3d_enums.h:100
GRID3D_TYPE
Grid types.
Definition: 3d_enums.h:81
DISPLAY3D_FLG
Flags used in rendering options.
Definition: 3d_enums.h:34
RENDER_ENGINE
Render engine mode.
Definition: 3d_enums.h:92
CAMERA_TYPE
Camera types.
Definition: 3d_enums.h:74