KiCad PCB EDA Suite
3d_enums.h
Go to the documentation of this file.
1 /*
2  * This program source code file is part of KiCad, a free EDA CAD application.
3  *
4  * Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
5  * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, you may find one here:
19  * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20  * or you may search the http://www.gnu.org website for the version 2 license,
21  * or you may write to the Free Software Foundation, Inc.,
22  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24 
30 #ifndef _3D_ENUMS_H_
31 #define _3D_ENUMS_H_
32 
35 {
36  FL_AXIS = 0,
44 
48 
54 
55  // OpenGL options
62 
63  // Raytracing options
72 };
73 
74 
76 enum class CAMERA_TYPE
77 {
78  TRACKBALL
79 };
80 
81 
83 enum class GRID3D_TYPE
84 {
85  NONE,
86  GRID_1MM,
87  GRID_2P5MM,
88  GRID_5MM,
89  GRID_10MM
90 };
91 
92 
94 enum class RENDER_ENGINE
95 {
97  RAYTRACING,
98 };
99 
100 
102 enum class MATERIAL_MODE
103 {
104  NORMAL,
105  DIFFUSE_ONLY,
106  CAD_MODE
107 };
108 
109 #endif // _3D_ENUMS_H_
Use a gray shading based on diffuse material.
Use only diffuse material properties.
Use all material properties from model file.
MATERIAL_MODE
Render 3d model shape materials mode.
Definition: 3d_enums.h:102
GRID3D_TYPE
Grid types.
Definition: 3d_enums.h:83
DISPLAY3D_FLG
Flags used in rendering options.
Definition: 3d_enums.h:34
RENDER_ENGINE
Render engine mode.
Definition: 3d_enums.h:94
CAMERA_TYPE
Camera types.
Definition: 3d_enums.h:76