KiCad PCB EDA Suite
KIGFX::VERTEX Struct Reference

Data structure for vertices {X,Y,Z,R,G,B,A,shader&param}

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#include <vertex_common.h>

Public Attributes

GLfloat x
 
GLfloat y
 
GLfloat z
 
GLubyte r
 
GLubyte g
 
GLubyte b
 
GLubyte a
 
GLfloat shader [4]
 

Detailed Description

Data structure for vertices {X,Y,Z,R,G,B,A,shader&param}

Definition at line 50 of file vertex_common.h.

Member Data Documentation

GLubyte KIGFX::VERTEX::a
GLubyte KIGFX::VERTEX::b
GLubyte KIGFX::VERTEX::g
GLubyte KIGFX::VERTEX::r
GLfloat KIGFX::VERTEX::shader[4]

Definition at line 54 of file vertex_common.h.

Referenced by KIGFX::VERTEX_MANAGER::putVertex().

GLfloat KIGFX::VERTEX::x
GLfloat KIGFX::VERTEX::y

The documentation for this struct was generated from the following file: