KiCad PCB EDA Suite
layer_box_selector.h
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1 /*
2  * This program source code file is part of KiCad, a free EDA CAD application.
3  *
4  * Copyright (C) 2011-2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
5  * Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors.
6  *
7  * This program is free software; you can redistribute it and/or
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24 
25 #ifndef LAYER_BOX_SELECTOR_H
26 #define LAYER_BOX_SELECTOR_H
27 
28 #include <wx/bmpcbox.h>
29 #include <gal/color4d.h>
31 
32 struct EDA_HOTKEY_CONFIG;
33 using KIGFX::COLOR4D;
34 
35 /* Basic class to build a layer list.
36  * this is an basic abstract class to build a layer list selector.
37  * To display this list, you should therefore derive this class
38  */
40 {
41 protected:
43 
44 public:
45  // Hotkey Info
47 
48 public:
50 
51  // Returns a color index from the layer id
52  // Virtual function because GerbView uses its own functions in a derived class
53  virtual COLOR4D GetLayerColor( LAYER_NUM aLayer ) const = 0;
54 
55  // Returns the name of the layer id
56  // Virtual pure function because GerbView uses its own functions in a derived class
57  virtual wxString GetLayerName( LAYER_NUM aLayer ) const = 0;
58 
59  // Returns true if the layer id is enabled (i.e. is it should be displayed)
60  // Virtual function pure because GerbView uses its own functions in a derived class
61  virtual bool IsLayerEnabled( LAYER_NUM aLayer ) const = 0;
62 
63  bool SetLayersHotkeys( bool value );
64 
65  // Fills the layer bitmap aLayerbmp with the layer color
66  static void DrawColorSwatch( wxBitmap& aLayerbmp, COLOR4D aBackground, COLOR4D aColor );
67 };
68 
69 
70 /* class to display a layer list in a wxBitmapComboBox.
71  */
72 class LAYER_BOX_SELECTOR : public wxBitmapComboBox, public LAYER_SELECTOR
73 {
74 public:
75  // Hotkey Info
77 
78 public:
79  LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id,
80  const wxPoint& pos = wxDefaultPosition,
81  const wxSize& size = wxDefaultSize,
82  int n = 0, const wxString choices[] = NULL );
83 
84  LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id,
85  const wxPoint& pos, const wxSize& size,
86  const wxArrayString& choices );
87 
88  ~LAYER_BOX_SELECTOR() override;
89 
90  // Get Current Item #
91  int GetChoice();
92 
93  // Get Current Layer
94  LAYER_NUM GetLayerSelection() const;
95 
96  // Set Layer #
97  int SetLayerSelection( LAYER_NUM layer );
98 
99  // Reload the Layers
100  // Virtual pure function because GerbView uses its own functions in a derived class
101  virtual void Resync() = 0;
102 
103  // Reload the Layers bitmaps colors
104  void ResyncBitmapOnly();
105 
106 private:
107  void onKeyDown( wxKeyEvent& aEvent );
108 };
109 
110 #endif // LAYER_BOX_SELECTOR_H
virtual COLOR4D GetLayerColor(LAYER_NUM aLayer) const =0
Structure EDA_HOTKEY_CONFIG contains the information required to save hot key information to a config...
Definition: hotkeys_basic.h:94
struct EDA_HOTKEY_CONFIG * m_hotkeys
struct EDA_HOTKEY_CONFIG * m_hotkeys
bool SetLayersHotkeys(bool value)
int LAYER_NUM
Type LAYER_NUM can be replaced with int and removed.
static void DrawColorSwatch(wxBitmap &aLayerbmp, COLOR4D aBackground, COLOR4D aColor)
virtual bool IsLayerEnabled(LAYER_NUM aLayer) const =0
Board layer functions and definitions.
virtual wxString GetLayerName(LAYER_NUM aLayer) const =0
Class COLOR4D is the color representation with 4 components: red, green, blue, alpha.
Definition: color4d.h:39