KiCad PCB EDA Suite
ifsg_appearance.h
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23 
29 #ifndef IFSG_APPEARANCE_H
30 #define IFSG_APPEARANCE_H
31 
33 
35 {
36 public:
37  IFSG_APPEARANCE( bool create );
38  IFSG_APPEARANCE( SGNODE* aParent );
39  IFSG_APPEARANCE( IFSG_NODE& aParent );
40 
41  bool Attach( SGNODE* aNode ) override;
42  bool NewNode( SGNODE* aParent ) override;
43  bool NewNode( IFSG_NODE& aParent ) override;
44 
45  bool SetEmissive( float aRVal, float aGVal, float aBVal );
46  bool SetEmissive( const SGCOLOR* aRGBColor );
47  bool SetEmissive( const SGCOLOR& aRGBColor );
48 
49  bool SetDiffuse( float aRVal, float aGVal, float aBVal );
50  bool SetDiffuse( const SGCOLOR* aRGBColor );
51  bool SetDiffuse( const SGCOLOR& aRGBColor );
52 
53  bool SetSpecular( float aRVal, float aGVal, float aBVal );
54  bool SetSpecular( const SGCOLOR* aRGBColor );
55  bool SetSpecular( const SGCOLOR& aRGBColor );
56 
57  bool SetAmbient( float aRVal, float aGVal, float aBVal );
58  bool SetAmbient( const SGCOLOR* aRGBColor );
59  bool SetAmbient( const SGCOLOR& aRGBColor );
60 
61  bool SetShininess( float aShininess );
62  bool SetTransparency( float aTransparency );
63 };
64 
65 #endif // IFSG_APPEARANCE_H
defines the wrapper of the base class SG_NODE
Class IFSG_NODE represents the base class of all DLL-safe Scene Graph nodes.
Definition: ifsg_node.h:54
Class SGNODE represents the base class of all Scene Graph nodes.
Definition: sg_node.h:76
virtual bool Attach(SGNODE *aNode)=0
Function Attach associates a given SGNODE* with this wrapper.
#define SGLIB_API
Definition: ifsg_defs.h:56
virtual bool NewNode(SGNODE *aParent)=0
Function NewNode creates a new node to associate with this wrapper.