KiCad PCB EDA Suite
hitinfo.h
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1 /*
2  * This program source code file is part of KiCad, a free EDA CAD application.
3  *
4  * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
5  * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
6  *
7  * This program is free software; you can redistribute it and/or
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24 
30 #ifndef _HITINFO_H_
31 #define _HITINFO_H_
32 
33 #include "raypacket.h"
34 
35 //#define RAYTRACING_RAY_STATISTICS
36 
37 class COBJECT;
38 
40 struct HITINFO
41 {
43  float m_tHit;
44 
47  unsigned int m_acc_node_info;
48 
51 
52 #ifdef RAYTRACING_RAY_STATISTICS
53  // Statistics
54  unsigned int m_NrRayObjTests;
55  unsigned int m_NrTransversedNodes;
56 #endif
57 };
58 
59 
61 {
64 };
65 
66 #endif // _HITINFO_H_
float m_ShadowFactor
( 4) Shadow attenuation (1.0 no shadow, 0.0f darkness)
Definition: hitinfo.h:50
float m_tHit
( 4) distance
Definition: hitinfo.h:43
SFVEC3F m_HitPoint
(12) hit position
Definition: hitinfo.h:49
glm::vec2 SFVEC2F
Definition: xv3d_types.h:45
HITINFO m_HitInfo
Definition: hitinfo.h:63
const COBJECT * pHitObject
( 4) Object that was hitted
Definition: hitinfo.h:45
Stores the hit information of a ray with a point on the surface of a object.
Definition: hitinfo.h:40
unsigned int m_acc_node_info
( 4) The acc stores here the node that it hits
Definition: hitinfo.h:47
glm::vec3 SFVEC3F
Definition: xv3d_types.h:47
SFVEC3F m_HitNormal
(12) normal at the hit point
Definition: hitinfo.h:42
bool m_hitresult
Definition: hitinfo.h:62
SFVEC2F m_UV
( 8) 2-D texture coordinates
Definition: hitinfo.h:46