KiCad PCB EDA Suite
sg Directory Reference

Files

file  ifsg_api.cpp [code]
 
file  ifsg_appearance.cpp [code]
 
file  ifsg_colors.cpp [code]
 
file  ifsg_coordindex.cpp [code]
 
file  ifsg_coords.cpp [code]
 
file  ifsg_faceset.cpp [code]
 
file  ifsg_index.cpp [code]
 
file  ifsg_node.cpp [code]
 
file  ifsg_normals.cpp [code]
 
file  ifsg_shape.cpp [code]
 
file  ifsg_transform.cpp [code]
 
file  scenegraph.cpp [code]
 
file  scenegraph.h [code]
 defines the basic data set required to represent a 3D model; this model must remain compatible with VRML2.0 in order to facilitate VRML export of scene graph data created by available 3D plugins.
 
file  sg_appearance.cpp [code]
 
file  sg_appearance.h [code]
 defines the generic material appearance of a scenegraph object
 
file  sg_base.cpp [code]
 
file  sg_colors.cpp [code]
 
file  sg_colors.h [code]
 defines an RGB color set for a scenegraph object
 
file  sg_coordindex.cpp [code]
 
file  sg_coordindex.h [code]
 defines an coordinate index set for a scenegraph object
 
file  sg_coords.cpp [code]
 
file  sg_coords.h [code]
 defines a vertex coordinate set for a scenegraph object
 
file  sg_faceset.cpp [code]
 
file  sg_faceset.h [code]
 defines an indexed face set for a scenegraph
 
file  sg_helpers.cpp [code]
 
file  sg_helpers.h [code]
 defines a number of macro functions to aid in repetitious code which is probably best expressed as a preprocessor macro rather than as a template.
 
file  sg_index.cpp [code]
 
file  sg_index.h [code]
 defines a generic Index interface for a scenegraph object
 
file  sg_node.cpp [code]
 
file  sg_node.h [code]
 defines the base class of the intermediate scene graph NODE
 
file  sg_normals.cpp [code]
 
file  sg_normals.h [code]
 defines a set of vertex normals for a scene graph object
 
file  sg_shape.cpp [code]
 
file  sg_shape.h [code]
 defines a complex 3D shape for a scenegraph object