KiCad PCB EDA Suite
3d_render_raytracing Directory Reference

Directories

directory  accelerators
 
directory  shapes2D
 
directory  shapes3D
 

Files

file  c3d_render_createscene.cpp [code]
 
file  c3d_render_raytracing.cpp [code]
 
file  c3d_render_raytracing.h [code]
 
file  cfrustum.cpp [code]
 
file  cfrustum.h [code]
 implements a frustum that is used to test ray pack tests
 
file  clight.h [code]
 declare and implement light types classes
 
file  cmaterial.cpp [code]
 
file  cmaterial.h [code]
 
file  hitinfo.h [code]
 
file  mortoncodes.cpp [code]
 Implementes Morton Codes base on the implementation of Fabian “ryg” Giesen https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/.
 
file  mortoncodes.h [code]
 Implementes Morton Codes https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/ http://www.forceflow.be/2013/10/07/morton-encodingdecoding-through-bit-interleaving-implementations/.
 
file  PerlinNoise.cpp [code]
 
file  PerlinNoise.h [code]
 This source code comes from the project: https://github.com/sol-prog/Perlin_Noise.
 
file  ray.cpp [code]
 
file  ray.h [code]
 
file  raypacket.cpp [code]
 
file  raypacket.h [code]