KiCad PCB EDA Suite
EDA_3D_CANVAS Class Reference

Class EDA_3D_CANVAS Implement a canvas based on a wxGLCanvas. More...

#include <eda_3d_canvas.h>

Inheritance diagram for EDA_3D_CANVAS:

Public Member Functions

 EDA_3D_CANVAS (wxWindow *aParent, const int *aAttribList=0, BOARD *aBoard=NULL, CINFO3D_VISU &aSettings=G_null_CINFO3D_VISU, S3D_CACHE *a3DCachePointer=NULL)
 EDA_3D_CANVAS - Creates a new 3D Canvas with a attribute list. More...
 
 ~EDA_3D_CANVAS ()
 
void SetStatusBar (wxStatusBar *aStatusBar)
 
void ReloadRequest (BOARD *aBoard=NULL, S3D_CACHE *aCachePointer=NULL)
 
bool IsReloadRequestPending () const
 IsReloadRequestPending - Query if there is a pending reload request. More...
 
void RenderRaytracingRequest ()
 RenderRaytracingRequest - Request to render the current view in Raytracing mode. More...
 
void GetScreenshot (wxImage &aDstImage)
 Request a screenshot and output it to the aDstImage. More...
 
void SetView3D (int keycode)
 SetView3D - Helper function to call view commands. More...
 
void RenderEngineChanged ()
 RenderEngineChanged - Notify that the render engine was changed. More...
 
void DisplayStatus ()
 DisplayStatus - Update the status bar with the position information. More...
 
void Request_refresh (bool aRedrawImmediately=true)
 Request_refresh - Schedule a refresh update of the canvas. More...
 

Private Member Functions

void OnPaint (wxPaintEvent &event)
 
void OnEraseBackground (wxEraseEvent &event)
 
void OnMouseWheel (wxMouseEvent &event)
 
void OnMouseMove (wxMouseEvent &event)
 
void OnLeftDown (wxMouseEvent &event)
 
void OnLeftUp (wxMouseEvent &event)
 
void OnMiddleUp (wxMouseEvent &event)
 
void OnMiddleDown (wxMouseEvent &event)
 
void OnRightClick (wxMouseEvent &event)
 
void OnPopUpMenu (wxCommandEvent &event)
 
void OnCharHook (wxKeyEvent &event)
 
void OnKeyEvent (wxKeyEvent &event)
 
void OnTimerTimeout_Editing (wxTimerEvent &event)
 
void OnCloseWindow (wxCloseEvent &event)
 OnCloseWindow - called when the frame is closed. More...
 
void OnTimerTimeout_Redraw (wxTimerEvent &event)
 
void stop_editingTimeOut_Timer ()
 stop_editingTimeOut_Timer - stop the editing time, so it will not timeout More...
 
void restart_editingTimeOut_Timer ()
 restart_editingTimeOut_Timer - reset the editing timer More...
 
void request_start_moving_camera (float aMovingSpeed=2.0f, bool aRenderPivot=true)
 request_start_moving_camera - start a camera movement More...
 
void move_pivot_based_on_cur_mouse_position ()
 move_pivot_based_on_cur_mouse_position - This function hits a ray to the board and start a moviment More...
 
void render_pivot (float t, float aScale)
 render_pivot - render the pivot cursor More...
 
bool initializeOpenGL ()
 initializeOpenGL More...
 
void releaseOpenGL ()
 releaseOpenGL - free created targets and openGL context More...
 

Private Attributes

wxGLContext * m_glRC
 current OpenGL context More...
 
wxStatusBar * m_parentStatusBar
 Parent statusbar to report progress. More...
 
wxTimer m_editing_timeout_timer
 Time timeout will expires after some time sinalizing that the mouse / keyboard movements are over. More...
 
wxTimer m_redraw_trigger_timer
 This timer will be used to schedule a redraw event. More...
 
bool m_mouse_is_moving
 true if mouse activity is on progress More...
 
bool m_mouse_was_moved
 true if there was some type of activity, it will be used to render in preview mode More...
 
bool m_camera_is_moving
 true if camera animation is ongoing More...
 
bool m_render_pivot
 activated the render of pivot while camera moving More...
 
float m_camera_moving_speed
 1.0f will be 1:1 More...
 
unsigned m_strtime_camera_movement
 Stores the ticktime when the camera star its movement. More...
 
CINFO3D_VISUm_settings
 Stores all pre-computed 3D information and visualization settings to render the board. More...
 
C3D_RENDER_BASEm_3d_render
 The current render in used for this canvas. More...
 
C3D_RENDER_RAYTRACINGm_3d_render_raytracing
 Raytracing render class. More...
 
C3D_RENDER_OGL_LEGACYm_3d_render_ogl_legacy
 OpenGL legacy render class. More...
 
bool m_is_opengl_initialized
 Flag to store if opengl was initialized already. More...
 
bool m_render_raytracing_was_requested
 Flags that the user requested the current view to be render with raytracing. More...
 

Static Private Attributes

static const float m_delta_move_step_factor = 0.7f
 Step factor to used with cursor on relation to the current zoom. More...
 
static const wxChar * m_logTrace = wxT( "KI_TRACE_EDA_3D_CANVAS" )
 Trace mask used to enable or disable the trace output of this class. More...
 

Detailed Description

Class EDA_3D_CANVAS Implement a canvas based on a wxGLCanvas.

Definition at line 53 of file eda_3d_canvas.h.

Constructor & Destructor Documentation

EDA_3D_CANVAS::EDA_3D_CANVAS ( wxWindow *  aParent,
const int *  aAttribList = 0,
BOARD aBoard = NULL,
CINFO3D_VISU aSettings = G_null_CINFO3D_VISU,
S3D_CACHE a3DCachePointer = NULL 
)

EDA_3D_CANVAS - Creates a new 3D Canvas with a attribute list.

Parameters
aParentthe parent creator of this canvas
aAttribLista list of openGL options created by GetOpenGL_AttributesList
aBoardThe board
aSettingsthe settings options to be used by this canvas
EDA_3D_CANVAS::~EDA_3D_CANVAS ( )

Definition at line 154 of file eda_3d_canvas.cpp.

References m_logTrace, and releaseOpenGL().

155 {
156  wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::~EDA_3D_CANVAS" ) );
157 
158  releaseOpenGL();
159 }
void releaseOpenGL()
releaseOpenGL - free created targets and openGL context
static const wxChar * m_logTrace
Trace mask used to enable or disable the trace output of this class.

Member Function Documentation

void EDA_3D_CANVAS::DisplayStatus ( )

DisplayStatus - Update the status bar with the position information.

Definition at line 252 of file eda_3d_canvas.cpp.

References CINFO3D_VISU::CameraGet(), CCAMERA::GetCameraPos(), m_parentStatusBar, and m_settings.

Referenced by OnMouseMove(), OnMouseWheel(), OnPaint(), EDA_3D_VIEWER::ProcessZoom(), request_start_moving_camera(), and SetView3D().

253 {
254  if( m_parentStatusBar )
255  {
256  wxString msg;
257 
258  msg.Printf( wxT( "dx %3.2f" ), m_settings.CameraGet().GetCameraPos().x );
259  m_parentStatusBar->SetStatusText( msg, 1 );
260 
261  msg.Printf( wxT( "dy %3.2f" ), m_settings.CameraGet().GetCameraPos().y );
262  m_parentStatusBar->SetStatusText( msg, 2 );
263 
264  //msg.Printf( _( "Zoom: %3.1f" ), 50 * m_settings.CameraGet().ZoomGet() );
265  //m_parentStatusBar->SetStatusText( msg, 3 );
266  }
267 }
CINFO3D_VISU & m_settings
Stores all pre-computed 3D information and visualization settings to render the board.
wxStatusBar * m_parentStatusBar
Parent statusbar to report progress.
const SFVEC3F & GetCameraPos() const
Definition: ccamera.h:131
CCAMERA & CameraGet() const
CameraGet - get current camera in use.
Definition: cinfo3d_visu.h:210
void EDA_3D_CANVAS::GetScreenshot ( wxImage &  aDstImage)

Request a screenshot and output it to the aDstImage.

Parameters
aDstImage- Screenshot destination image

Definition at line 219 of file eda_3d_canvas.cpp.

References OGL_GetScreenshot().

Referenced by EDA_3D_VIEWER::takeScreenshot().

220 {
221  OGL_GetScreenshot( aDstImage );
222 }
void OGL_GetScreenshot(wxImage &aDstImage)
OGL_GetScreenshot - got the pixel data of current OpenGL image.
Definition: ogl_utils.cpp:35
bool EDA_3D_CANVAS::initializeOpenGL ( )
private

initializeOpenGL

Returns
if OpenGL initialization succeed

Definition at line 192 of file eda_3d_canvas.cpp.

References FROM_UTF8(), m_is_opengl_initialized, and m_logTrace.

Referenced by OnPaint().

193 {
194  wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::initializeOpenGL" ) );
195 
196  const GLenum err = glewInit();
197 
198  if( GLEW_OK != err )
199  {
200  const wxString msgError = (const char*) glewGetErrorString( err );
201 
202  wxLogMessage( msgError );
203 
204  return false;
205  }
206  else
207  {
208  wxLogTrace( m_logTrace,
209  wxString( wxT( "EDA_3D_CANVAS::initializeOpenGL Using GLEW " ) ) +
210  FROM_UTF8( (char*) glewGetString( GLEW_VERSION ) ) );
211  }
212 
214 
215  return true;
216 }
static wxString FROM_UTF8(const char *cstring)
function FROM_UTF8 converts a UTF8 encoded C string to a wxString for all wxWidgets build modes...
Definition: macros.h:53
bool m_is_opengl_initialized
Flag to store if opengl was initialized already.
static const wxChar * m_logTrace
Trace mask used to enable or disable the trace output of this class.
bool EDA_3D_CANVAS::IsReloadRequestPending ( ) const
inline

IsReloadRequestPending - Query if there is a pending reload request.

Returns
true if it wants to reload, false if there is no reload pending

Definition at line 82 of file eda_3d_canvas.h.

References C3D_RENDER_BASE::IsReloadRequestPending(), and m_3d_render.

Referenced by EDA_3D_VIEWER::OnActivate().

83  {
84  if( m_3d_render )
86  else
87  return false;
88  }
bool IsReloadRequestPending() const
IsReloadRequestPending - Query if there is a pending reload request.
C3D_RENDER_BASE * m_3d_render
The current render in used for this canvas.
void EDA_3D_CANVAS::move_pivot_based_on_cur_mouse_position ( )
private

move_pivot_based_on_cur_mouse_position - This function hits a ray to the board and start a moviment

Definition at line 850 of file eda_3d_canvas.cpp.

References RAY::at(), CINFO3D_VISU::CameraGet(), CINFO3D_VISU::GetBBox3DU(), RAY::Init(), INTERPOLATION_BEZIER, CBBOX::Intersect(), m_settings, CCAMERA::MakeRayAtCurrrentMousePosition(), request_start_moving_camera(), CCAMERA::ResetXYpos_T1(), CCAMERA::SetInterpolateMode(), CCAMERA::SetLookAtPos_T1(), and CCAMERA::SetT0_and_T1_current_T().

Referenced by OnMiddleUp(), and SetView3D().

851 {
852  SFVEC3F rayOrigin;
853  SFVEC3F rayDir;
854 
855  // Generate a ray origin and direction based on current mouser position and camera
856  m_settings.CameraGet().MakeRayAtCurrrentMousePosition( rayOrigin, rayDir );
857 
858  RAY mouseRay;
859  mouseRay.Init( rayOrigin, rayDir );
860 
861  float hit_t;
862 
863  // Test it with the board bounding box
864  if( m_settings.GetBBox3DU().Intersect( mouseRay, &hit_t ) )
865  {
868  m_settings.CameraGet().SetLookAtPos_T1( mouseRay.at( hit_t ) );
870 
872  }
873 }
void SetLookAtPos_T1(const SFVEC3F &aLookAtPos)
Definition: ccamera.h:125
void request_start_moving_camera(float aMovingSpeed=2.0f, bool aRenderPivot=true)
request_start_moving_camera - start a camera movement
virtual void SetT0_and_T1_current_T()
SetT0_and_T1_current_T - This will set T0 and T1 with the current values.
Definition: ccamera.cpp:535
CINFO3D_VISU & m_settings
Stores all pre-computed 3D information and visualization settings to render the board.
void ResetXYpos_T1()
Definition: ccamera.cpp:382
void Init(const SFVEC3F &o, const SFVEC3F &d)
Definition: ray.cpp:38
SFVEC3F at(float t) const
Definition: ray.h:65
Definition: ray.h:43
bool Intersect(const RAY &aRay, float *t) const
Function Intersect.
Definition: cbbox_ray.cpp:46
void MakeRayAtCurrrentMousePosition(SFVEC3F &aOutOrigin, SFVEC3F &aOutDirection) const
MakeRayAtCurrrentMousePosition - Make a ray based on the latest mouse position.
Definition: ccamera.cpp:350
CCAMERA & CameraGet() const
CameraGet - get current camera in use.
Definition: cinfo3d_visu.h:210
glm::vec3 SFVEC3F
Definition: xv3d_types.h:47
void SetInterpolateMode(CAMERA_INTERPOLATION aInterpolateMode)
Definition: ccamera.h:198
const CBBOX & GetBBox3DU() const
GetBBox3DU - Get the bbox of the pcb board.
Definition: cinfo3d_visu.h:147
void EDA_3D_CANVAS::OnCharHook ( wxKeyEvent &  event)
private

Definition at line 749 of file eda_3d_canvas.cpp.

750 {
751  //wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnCharHook" ) );
752  event.Skip();
753 }
void EDA_3D_CANVAS::OnCloseWindow ( wxCloseEvent &  event)
private

OnCloseWindow - called when the frame is closed.

Parameters
event

Definition at line 184 of file eda_3d_canvas.cpp.

References releaseOpenGL().

185 {
186  releaseOpenGL();
187 
188  event.Skip();
189 }
void releaseOpenGL()
releaseOpenGL - free created targets and openGL context
void EDA_3D_CANVAS::OnEraseBackground ( wxEraseEvent &  event)
private

Definition at line 429 of file eda_3d_canvas.cpp.

References m_logTrace.

430 {
431  wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnEraseBackground" ) );
432  // Do nothing, to avoid flashing.
433 }
static const wxChar * m_logTrace
Trace mask used to enable or disable the trace output of this class.
void EDA_3D_CANVAS::OnKeyEvent ( wxKeyEvent &  event)
private

Definition at line 756 of file eda_3d_canvas.cpp.

References m_camera_is_moving, and SetView3D().

757 {
758  //wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnKeyEvent" ) );
759 
760  if( m_camera_is_moving )
761  return;
762 
763  SetView3D( event.GetKeyCode() );
764  event.Skip();
765 }
bool m_camera_is_moving
true if camera animation is ongoing
void SetView3D(int keycode)
SetView3D - Helper function to call view commands.
void EDA_3D_CANVAS::OnLeftDown ( wxMouseEvent &  event)
private

Definition at line 554 of file eda_3d_canvas.cpp.

References stop_editingTimeOut_Timer().

555 {
557 }
void stop_editingTimeOut_Timer()
stop_editingTimeOut_Timer - stop the editing time, so it will not timeout
void EDA_3D_CANVAS::OnLeftUp ( wxMouseEvent &  event)
private

Definition at line 560 of file eda_3d_canvas.cpp.

References m_camera_is_moving, m_mouse_is_moving, and restart_editingTimeOut_Timer().

561 {
562  if( m_camera_is_moving )
563  return;
564 
565  if( m_mouse_is_moving )
566  {
567  m_mouse_is_moving = false;
569  }
570 }
bool m_mouse_is_moving
true if mouse activity is on progress
void restart_editingTimeOut_Timer()
restart_editingTimeOut_Timer - reset the editing timer
bool m_camera_is_moving
true if camera animation is ongoing
void EDA_3D_CANVAS::OnMiddleDown ( wxMouseEvent &  event)
private

Definition at line 573 of file eda_3d_canvas.cpp.

References stop_editingTimeOut_Timer().

574 {
576 }
void stop_editingTimeOut_Timer()
stop_editingTimeOut_Timer - stop the editing time, so it will not timeout
void EDA_3D_CANVAS::OnMiddleUp ( wxMouseEvent &  event)
private

Definition at line 579 of file eda_3d_canvas.cpp.

References m_camera_is_moving, m_mouse_is_moving, move_pivot_based_on_cur_mouse_position(), and restart_editingTimeOut_Timer().

580 {
581  if( m_camera_is_moving )
582  return;
583 
584  if( m_mouse_is_moving )
585  {
586  m_mouse_is_moving = false;
588  }
589  else
590  {
592  }
593 }
bool m_mouse_is_moving
true if mouse activity is on progress
void restart_editingTimeOut_Timer()
restart_editingTimeOut_Timer - reset the editing timer
bool m_camera_is_moving
true if camera animation is ongoing
void move_pivot_based_on_cur_mouse_position()
move_pivot_based_on_cur_mouse_position - This function hits a ray to the board and start a moviment ...
void EDA_3D_CANVAS::OnMouseMove ( wxMouseEvent &  event)
private

Definition at line 525 of file eda_3d_canvas.cpp.

References CINFO3D_VISU::CameraGet(), DisplayStatus(), CCAMERA::Drag(), m_camera_is_moving, m_mouse_is_moving, m_mouse_was_moved, m_settings, CCAMERA::Pan(), Request_refresh(), CCAMERA::SetCurMousePosition(), and CCAMERA::SetCurWindowSize().

526 {
527  //wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnMouseMove" ) );
528 
529  if( m_camera_is_moving )
530  return;
531 
532  m_settings.CameraGet().SetCurWindowSize( GetClientSize() );
533 
534  if( event.Dragging() )
535  {
536  if( event.LeftIsDown() ) // Drag
537  m_settings.CameraGet().Drag( event.GetPosition() );
538  else if( event.MiddleIsDown() ) // Pan
539  m_settings.CameraGet().Pan( event.GetPosition() );
540 
541  m_mouse_is_moving = true;
542  m_mouse_was_moved = true;
543 
544  // orientation has changed, redraw mesh
545  DisplayStatus();
546  Request_refresh();
547  }
548 
549  const wxPoint eventPosition = event.GetPosition();
550  m_settings.CameraGet().SetCurMousePosition( eventPosition );
551 }
bool m_mouse_is_moving
true if mouse activity is on progress
CINFO3D_VISU & m_settings
Stores all pre-computed 3D information and visualization settings to render the board.
void DisplayStatus()
DisplayStatus - Update the status bar with the position information.
void Request_refresh(bool aRedrawImmediately=true)
Request_refresh - Schedule a refresh update of the canvas.
void SetCurMousePosition(const wxPoint &aPosition)
It updates the current mouse position without make any new recalculations on camera.
Definition: ccamera.cpp:401
bool m_mouse_was_moved
true if there was some type of activity, it will be used to render in preview mode ...
bool m_camera_is_moving
true if camera animation is ongoing
virtual void Drag(const wxPoint &aNewMousePosition)=0
Calculate a new mouse drag position.
bool SetCurWindowSize(const wxSize &aSize)
SetCurWindowSize - update the windows size of the camera.
Definition: ccamera.cpp:428
CCAMERA & CameraGet() const
CameraGet - get current camera in use.
Definition: cinfo3d_visu.h:210
virtual void Pan(const wxPoint &aNewMousePosition)=0
void EDA_3D_CANVAS::OnMouseWheel ( wxMouseEvent &  event)
private

Definition at line 436 of file eda_3d_canvas.cpp.

References CINFO3D_VISU::CameraGet(), DisplayStatus(), FL_MOUSEWHEEL_PANNING, CINFO3D_VISU::GetFlag(), m_camera_is_moving, m_delta_move_step_factor, m_logTrace, m_mouse_is_moving, m_mouse_was_moved, m_settings, CCAMERA::Pan(), Request_refresh(), restart_editingTimeOut_Timer(), CCAMERA::SetCurMousePosition(), CCAMERA::Zoom(), and CCAMERA::ZoomGet().

437 {
438  bool mouseActivity = false;
439 
440  wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnMouseWheel" ) );
441 
442  if( m_camera_is_moving )
443  return;
444 
445  float delta_move = m_delta_move_step_factor * m_settings.CameraGet().ZoomGet();
446 
448  delta_move *= (0.01f * event.GetWheelRotation());
449  else
450  if( event.GetWheelRotation() < 0 )
451  delta_move = -delta_move;
452 
453  // mousewheel_panning enabled:
454  // wheel -> pan;
455  // wheel + shift -> horizontal scrolling;
456  // wheel + ctrl -> zooming;
457  // mousewheel_panning disabled:
458  // wheel + shift -> vertical scrolling;
459  // wheel + ctrl -> horizontal scrolling;
460  // wheel -> zooming.
461 
462  if( m_settings.GetFlag( FL_MOUSEWHEEL_PANNING ) && !event.ControlDown() )
463  {
464  if( event.GetWheelAxis() == wxMOUSE_WHEEL_HORIZONTAL || event.ShiftDown() )
465  m_settings.CameraGet().Pan( SFVEC3F( -delta_move, 0.0f, 0.0f ) );
466  else
467  m_settings.CameraGet().Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
468 
469  mouseActivity = true;
470  }
471  else if( event.ShiftDown() && !m_settings.GetFlag( FL_MOUSEWHEEL_PANNING ) )
472  {
473  m_settings.CameraGet().Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
474  mouseActivity = true;
475  }
476  else if( event.ControlDown() && !m_settings.GetFlag( FL_MOUSEWHEEL_PANNING ) )
477  {
478  m_settings.CameraGet().Pan( SFVEC3F( delta_move, 0.0f, 0.0f ) );
479  mouseActivity = true;
480  }
481  else
482  {
483  mouseActivity = m_settings.CameraGet().Zoom( event.GetWheelRotation() > 0 ? 1.1f : 1/1.1f );
484  }
485 
486  // If it results on a camera movement
487  if( mouseActivity )
488  {
489  DisplayStatus();
490  Request_refresh();
491 
492  m_mouse_is_moving = true;
493  m_mouse_was_moved = true;
494 
496  }
497 
498  // Update the cursor current mouse position on the camera
499  m_settings.CameraGet().SetCurMousePosition( event.GetPosition() );
500 }
float ZoomGet() const
Definition: ccamera.cpp:490
bool m_mouse_is_moving
true if mouse activity is on progress
CINFO3D_VISU & m_settings
Stores all pre-computed 3D information and visualization settings to render the board.
void DisplayStatus()
DisplayStatus - Update the status bar with the position information.
void Request_refresh(bool aRedrawImmediately=true)
Request_refresh - Schedule a refresh update of the canvas.
void SetCurMousePosition(const wxPoint &aPosition)
It updates the current mouse position without make any new recalculations on camera.
Definition: ccamera.cpp:401
bool Zoom(float aFactor)
Definition: ccamera.cpp:454
void restart_editingTimeOut_Timer()
restart_editingTimeOut_Timer - reset the editing timer
bool m_mouse_was_moved
true if there was some type of activity, it will be used to render in preview mode ...
bool m_camera_is_moving
true if camera animation is ongoing
bool GetFlag(DISPLAY3D_FLG aFlag) const
GetFlag - get a configuration status of a flag.
CCAMERA & CameraGet() const
CameraGet - get current camera in use.
Definition: cinfo3d_visu.h:210
virtual void Pan(const wxPoint &aNewMousePosition)=0
glm::vec3 SFVEC3F
Definition: xv3d_types.h:47
static const wxChar * m_logTrace
Trace mask used to enable or disable the trace output of this class.
static const float m_delta_move_step_factor
Step factor to used with cursor on relation to the current zoom.
void EDA_3D_CANVAS::OnPaint ( wxPaintEvent &  event)
private

Definition at line 270 of file eda_3d_canvas.cpp.

References CINFO3D_VISU::CameraGet(), GL_CONTEXT_MANAGER::CreateCtx(), DisplayStatus(), Format(), GL_CONTEXT_MANAGER::Get(), GetRunningMicroSecs(), STATUS_TEXT_REPORTER::HasMessage(), initializeOpenGL(), CCAMERA::Interpolate(), GL_CONTEXT_MANAGER::LockCtx(), m_3d_render, m_3d_render_ogl_legacy, m_camera_is_moving, m_camera_moving_speed, m_glRC, m_is_opengl_initialized, m_logTrace, m_mouse_is_moving, m_mouse_was_moved, m_parentStatusBar, m_render_pivot, m_render_raytracing_was_requested, m_settings, m_strtime_camera_movement, min, CCAMERA::ParametersChanged(), C3D_RENDER_BASE::Redraw(), RENDER_ENGINE_OPENGL_LEGACY, render_pivot(), CINFO3D_VISU::RenderEngineGet(), STATUS_TEXT_REPORTER::Report(), Request_refresh(), restart_editingTimeOut_Timer(), scale, C3D_RENDER_BASE::SetCurWindowSize(), CCAMERA::SetCurWindowSize(), GL_CONTEXT_MANAGER::UnlockCtx(), and CCAMERA::ZoomGet().

271 {
272  // Please have a look at:
273  // https://lists.launchpad.net/kicad-developers/msg25149.html
274  // wxPaintDC( this );
275  // event.Skip( false );
276 
277  // SwapBuffer requires the window to be shown before calling
278  if( !IsShownOnScreen() )
279  {
280  wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnPaint !IsShown" ) );
281  return;
282  }
283 
284  // Because the board to draw is handled by the parent viewer frame,
285  // ensure this parent is still alive. When it is closed before the viewer
286  // frame, a paint event can be generated after the parent is closed,
287  // therefore with invalid board.
288  // This is dependant of the platform.
289  // Especially on OSX, but also on Windows, it frequently happens
290  if( !GetParent()->GetParent()->IsShown() )
291  return; // The parent board editor frame is no more alive
292 
293  wxString err_messages;
294 
295  // !TODO: implement error reporter
296  //WX_STRING_REPORTER errorReporter( &err_messages );
297  STATUS_TEXT_REPORTER activityReporter( m_parentStatusBar, 0 );
298 
299 
300  unsigned strtime = GetRunningMicroSecs();
301 
302  // "Makes the OpenGL state that is represented by the OpenGL rendering
303  // context context current, i.e. it will be used by all subsequent OpenGL calls.
304  // This function may only be called when the window is shown on screen"
305 
306  // Explicitly create a new rendering context instance for this canvas.
307  if( m_glRC == NULL )
309 
311 
312  // Set the OpenGL viewport according to the client size of this canvas.
313  // This is done here rather than in a wxSizeEvent handler because our
314  // OpenGL rendering context (and thus viewport setting) is used with
315  // multiple canvases: If we updated the viewport in the wxSizeEvent
316  // handler, changing the size of one canvas causes a viewport setting that
317  // is wrong when next another canvas is repainted.
318  wxSize clientSize = GetClientSize();
319 
320  const bool windows_size_changed = m_settings.CameraGet().SetCurWindowSize( clientSize );
321 
322 
323  // Initialize openGL if need
324  // /////////////////////////////////////////////////////////////////////////
326  {
327  if( !initializeOpenGL() )
328  {
330 
331  return;
332  }
333  }
334 
335 
336  // Check if a raytacing was requented and need to switch to raytracing mode
338  {
339  const bool was_camera_changed = m_settings.CameraGet().ParametersChanged();
340 
341  // It reverts back to OpenGL mode if it was requested a raytracing
342  // render of the current scene. AND the mouse / camera is moving
343  if( ( m_mouse_is_moving ||
345  was_camera_changed ||
346  windows_size_changed ) &&
348  {
351  }
352  }
353 
354 
355  float curtime_delta_s = 0.0f;
356 
357  if( m_camera_is_moving )
358  {
359  const unsigned curtime_delta = GetRunningMicroSecs() - m_strtime_camera_movement;
360  curtime_delta_s = (curtime_delta / 1e6) * m_camera_moving_speed;
361  m_settings.CameraGet().Interpolate( curtime_delta_s );
362 
363  if( curtime_delta_s > 1.0f )
364  {
365  m_render_pivot = false;
366  m_camera_is_moving = false;
367  m_mouse_was_moved = true;
368 
370  DisplayStatus();
371  }
372  else
373  {
374  Request_refresh();
375  }
376  }
377 
378 
379  // It will return true if the render request a new redraw
380  bool requested_redraw = false;
381 
382  if( m_3d_render )
383  {
384  m_3d_render->SetCurWindowSize( clientSize );
385 
386  requested_redraw = m_3d_render->Redraw( m_mouse_was_moved || m_camera_is_moving,
387  &activityReporter );
388  }
389 
390  if( m_render_pivot )
391  {
392  const float scale = glm::min( m_settings.CameraGet().ZoomGet(), 1.0f );
393  render_pivot( curtime_delta_s, scale * scale );
394  }
395 
396  // "Swaps the double-buffer of this window, making the back-buffer the
397  // front-buffer and vice versa, so that the output of the previous OpenGL
398  // commands is displayed on the window."
399  SwapBuffers();
400 
402 
403  if( !activityReporter.HasMessage() )
404  {
406  {
407  // Calculation time in miliseconds
408  const double calculation_time = (double)( GetRunningMicroSecs() - strtime) / 1e3;
409 
410  activityReporter.Report( wxString::Format( _( "Render time %.0f ms ( %.1f fps)" ),
411  calculation_time, 1000.0 / calculation_time ) );
412  }
413  }
414 
415  // This will reset the flag of camera parameters changed
417 
418  if( !err_messages.IsEmpty() )
419  wxLogMessage( err_messages );
420 
421  if( (!m_camera_is_moving) && requested_redraw )
422  {
423  m_mouse_was_moved = false;
424  Request_refresh( false );
425  }
426 }
float ZoomGet() const
Definition: ccamera.cpp:490
bool m_mouse_is_moving
true if mouse activity is on progress
CINFO3D_VISU & m_settings
Stores all pre-computed 3D information and visualization settings to render the board.
unsigned m_strtime_camera_movement
Stores the ticktime when the camera star its movement.
wxStatusBar * m_parentStatusBar
Parent statusbar to report progress.
wxGLContext * m_glRC
current OpenGL context
void DisplayStatus()
DisplayStatus - Update the status bar with the position information.
C3D_RENDER_OGL_LEGACY * m_3d_render_ogl_legacy
OpenGL legacy render class.
void Request_refresh(bool aRedrawImmediately=true)
Request_refresh - Schedule a refresh update of the canvas.
void UnlockCtx(wxGLContext *aContext)
Function UnlockCtx allows other canvases to bind an OpenGL context.
float m_camera_moving_speed
1.0f will be 1:1
static GL_CONTEXT_MANAGER & Get()
Function Get returns the GL_CONTEXT_MANAGER instance (singleton).
void restart_editingTimeOut_Timer()
restart_editingTimeOut_Timer - reset the editing timer
bool m_mouse_was_moved
true if there was some type of activity, it will be used to render in preview mode ...
Class STATUS_TEXT_REPORTER is a wrapper for reporting to a wxString in a wxFrame status text...
bool m_camera_is_moving
true if camera animation is ongoing
virtual void Interpolate(float t)
Interpolate - It will update the matrix to interpolate between T0 and T1 values.
Definition: ccamera.cpp:549
bool SetCurWindowSize(const wxSize &aSize)
SetCurWindowSize - update the windows size of the camera.
Definition: ccamera.cpp:428
RENDER_ENGINE RenderEngineGet() const
RenderEngineGet.
Definition: cinfo3d_visu.h:234
void LockCtx(wxGLContext *aContext, wxGLCanvas *aCanvas)
Function LockCtx sets a context as current and prevents other canvases from switching it...
bool m_render_pivot
activated the render of pivot while camera moving
bool m_is_opengl_initialized
Flag to store if opengl was initialized already.
C3D_RENDER_BASE * m_3d_render
The current render in used for this canvas.
virtual bool Redraw(bool aIsMoving, REPORTER *aStatusTextReporter=NULL)=0
Redraw - Ask to redraw the view.
const int scale
bool initializeOpenGL()
initializeOpenGL
void Format(OUTPUTFORMATTER *out, int aNestLevel, int aCtl, CPTREE &aTree)
Function Format outputs a PTREE into s-expression format via an OUTPUTFORMATTER derivative.
Definition: ptree.cpp:205
CCAMERA & CameraGet() const
CameraGet - get current camera in use.
Definition: cinfo3d_visu.h:210
unsigned GetRunningMicroSecs()
Function GetRunningMicroSecs An alternate way to calculate an elapset time (in microsecondes) to clas...
static const wxChar * m_logTrace
Trace mask used to enable or disable the trace output of this class.
wxGLContext * CreateCtx(wxGLCanvas *aCanvas, const wxGLContext *aOther=NULL)
Function CreateCtx creates a managed OpenGL context.
virtual void SetCurWindowSize(const wxSize &aSize)=0
SetCurWindowSize - Before each render, the canvas will tell the render what is the size of its window...
void render_pivot(float t, float aScale)
render_pivot - render the pivot cursor
#define min(a, b)
Definition: auxiliary.h:85
bool ParametersChanged()
Function ParametersChanged.
Definition: ccamera.cpp:567
bool m_render_raytracing_was_requested
Flags that the user requested the current view to be render with raytracing.
void EDA_3D_CANVAS::OnPopUpMenu ( wxCommandEvent &  event)
private

Definition at line 683 of file eda_3d_canvas.cpp.

References ID_POPUP_MOVE3D_DOWN, ID_POPUP_MOVE3D_LEFT, ID_POPUP_MOVE3D_RIGHT, ID_POPUP_MOVE3D_UP, ID_POPUP_VIEW_XNEG, ID_POPUP_VIEW_XPOS, ID_POPUP_VIEW_YNEG, ID_POPUP_VIEW_YPOS, ID_POPUP_VIEW_ZNEG, ID_POPUP_VIEW_ZPOS, ID_POPUP_ZOOMIN, ID_POPUP_ZOOMOUT, m_logTrace, and SetView3D().

684 {
685  int id = event.GetId();
686 
687  wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnPopUpMenu id:%d" ), id );
688 
689  int key = 0;
690 
691  switch( id )
692  {
693  case ID_POPUP_ZOOMIN:
694  key = WXK_F1;
695  break;
696 
697  case ID_POPUP_ZOOMOUT:
698  key = WXK_F2;
699  break;
700 
701  case ID_POPUP_VIEW_XPOS:
702  key = 'x';
703  break;
704 
705  case ID_POPUP_VIEW_XNEG:
706  key = 'X';
707  break;
708 
709  case ID_POPUP_VIEW_YPOS:
710  key = 'y';
711  break;
712 
713  case ID_POPUP_VIEW_YNEG:
714  key = 'Y';
715  break;
716 
717  case ID_POPUP_VIEW_ZPOS:
718  key = 'z';
719  break;
720 
721  case ID_POPUP_VIEW_ZNEG:
722  key = 'Z';
723  break;
724 
726  key = WXK_LEFT;
727  break;
728 
730  key = WXK_RIGHT;
731  break;
732 
733  case ID_POPUP_MOVE3D_UP:
734  key = WXK_UP;
735  break;
736 
738  key = WXK_DOWN;
739  break;
740 
741  default:
742  return;
743  }
744 
745  SetView3D( key );
746 }
void SetView3D(int keycode)
SetView3D - Helper function to call view commands.
static const wxChar * m_logTrace
Trace mask used to enable or disable the trace output of this class.
void EDA_3D_CANVAS::OnRightClick ( wxMouseEvent &  event)
private

Definition at line 596 of file eda_3d_canvas.cpp.

References AddHotkeyName(), AddMenuItem(), g_3DViewer_Hokeys_Descr, ID_POPUP_MOVE3D_DOWN, ID_POPUP_MOVE3D_LEFT, ID_POPUP_MOVE3D_RIGHT, ID_POPUP_MOVE3D_UP, ID_POPUP_VIEW_XNEG, ID_POPUP_VIEW_XPOS, ID_POPUP_VIEW_YNEG, ID_POPUP_VIEW_YPOS, ID_POPUP_VIEW_ZNEG, ID_POPUP_VIEW_ZPOS, ID_POPUP_ZOOMIN, ID_POPUP_ZOOMOUT, KiBitmap(), m_camera_is_moving, m_logTrace, wxPoint::x, and wxPoint::y.

597 {
598  wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnRightClick" ) );
599 
600  if( m_camera_is_moving )
601  return;
602 
603  wxPoint pos;
604  wxMenu PopUpMenu;
605  wxString msg;
606 
607  pos.x = event.GetX();
608  pos.y = event.GetY();
609 
610  msg = AddHotkeyName( _( "Zoom +" ), g_3DViewer_Hokeys_Descr,
611  ID_POPUP_ZOOMIN );
612  AddMenuItem( &PopUpMenu, ID_POPUP_ZOOMIN,
613  msg, KiBitmap( zoom_in_xpm ) );
614 
615 
616  msg = AddHotkeyName( _( "Zoom -" ), g_3DViewer_Hokeys_Descr,
618  AddMenuItem( &PopUpMenu, ID_POPUP_ZOOMOUT,
619  msg, KiBitmap( zoom_out_xpm ) );
620 
621  PopUpMenu.AppendSeparator();
622 
623  msg = AddHotkeyName( _( "Top View" ), g_3DViewer_Hokeys_Descr,
625  AddMenuItem( &PopUpMenu, ID_POPUP_VIEW_ZPOS,
626  msg, KiBitmap( axis3d_top_xpm ) );
627 
628  msg = AddHotkeyName( _( "Bottom View" ), g_3DViewer_Hokeys_Descr,
630  AddMenuItem( &PopUpMenu, ID_POPUP_VIEW_ZNEG,
631  msg, KiBitmap( axis3d_bottom_xpm ) );
632 
633  PopUpMenu.AppendSeparator();
634 
635  msg = AddHotkeyName( _( "Right View" ), g_3DViewer_Hokeys_Descr,
637  AddMenuItem( &PopUpMenu, ID_POPUP_VIEW_XPOS,
638  msg, KiBitmap( axis3d_right_xpm ) );
639 
640  msg = AddHotkeyName( _( "Left View" ), g_3DViewer_Hokeys_Descr,
642  AddMenuItem( &PopUpMenu, ID_POPUP_VIEW_XNEG,
643  msg, KiBitmap( axis3d_left_xpm ) );
644 
645  PopUpMenu.AppendSeparator();
646 
647  msg = AddHotkeyName( _( "Front View" ), g_3DViewer_Hokeys_Descr,
649  AddMenuItem( &PopUpMenu, ID_POPUP_VIEW_YPOS,
650  msg, KiBitmap( axis3d_front_xpm ) );
651 
652  msg = AddHotkeyName( _( "Back View" ), g_3DViewer_Hokeys_Descr,
654  AddMenuItem( &PopUpMenu, ID_POPUP_VIEW_YNEG,
655  msg, KiBitmap( axis3d_back_xpm ) );
656 
657  PopUpMenu.AppendSeparator();
658 
659  msg = AddHotkeyName( _( "Move Left <-" ), g_3DViewer_Hokeys_Descr,
661  AddMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_LEFT,
662  msg, KiBitmap( left_xpm ) );
663 
664  msg = AddHotkeyName( _( "Move Right ->" ), g_3DViewer_Hokeys_Descr,
666  AddMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_RIGHT,
667  msg, KiBitmap( right_xpm ) );
668 
669  msg = AddHotkeyName( _( "Move Up ^" ), g_3DViewer_Hokeys_Descr,
671  AddMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_UP,
672  msg, KiBitmap( up_xpm ) );
673 
674  msg = AddHotkeyName( _( "Move Down" ), g_3DViewer_Hokeys_Descr,
676  AddMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_DOWN,
677  msg, KiBitmap( down_xpm ) );
678 
679  PopupMenu( &PopUpMenu, pos );
680 }
wxMenuItem * AddMenuItem(wxMenu *aMenu, int aId, const wxString &aText, const wxBitmap &aImage, wxItemKind aType=wxITEM_NORMAL)
Function AddMenuItem is an inline helper function to create and insert a menu item with an icon into ...
Definition: bitmap.cpp:55
wxBitmap KiBitmap(BITMAP_DEF aBitmap)
Function KiBitmap constructs a wxBitmap from a memory record, held in a BITMAP_DEF.
Definition: bitmap.cpp:36
bool m_camera_is_moving
true if camera animation is ongoing
wxString AddHotkeyName(const wxString &aText, EDA_HOTKEY **aList, int aCommandId, HOTKEY_ACTION_TYPE aShortCutType)
Function AddHotkeyName Add the key name from the Command id value ( m_Idcommand member value) ...
static const wxChar * m_logTrace
Trace mask used to enable or disable the trace output of this class.
struct EDA_HOTKEY_CONFIG g_3DViewer_Hokeys_Descr[]
void EDA_3D_CANVAS::OnTimerTimeout_Editing ( wxTimerEvent &  event)
private

Definition at line 768 of file eda_3d_canvas.cpp.

References m_mouse_is_moving, m_mouse_was_moved, and Request_refresh().

Referenced by EVT_MENU_RANGE().

769 {
770  (void)event;
771 
772  m_mouse_is_moving = false;
773  m_mouse_was_moved = false;
774 
775  Request_refresh();
776 }
bool m_mouse_is_moving
true if mouse activity is on progress
void Request_refresh(bool aRedrawImmediately=true)
Request_refresh - Schedule a refresh update of the canvas.
bool m_mouse_was_moved
true if there was some type of activity, it will be used to render in preview mode ...
void EDA_3D_CANVAS::OnTimerTimeout_Redraw ( wxTimerEvent &  event)
private

Definition at line 791 of file eda_3d_canvas.cpp.

Referenced by EVT_MENU_RANGE().

792 {
793  (void)event;
794 
795  //Refresh();
796  //Update();
797 
798  wxPaintEvent redrawEvent;
799  wxPostEvent( this, redrawEvent );
800 }
void EDA_3D_CANVAS::releaseOpenGL ( )
private

releaseOpenGL - free created targets and openGL context

Definition at line 162 of file eda_3d_canvas.cpp.

References GL_CONTEXT_MANAGER::DestroyCtx(), GL_CONTEXT_MANAGER::Get(), GL_CONTEXT_MANAGER::LockCtx(), m_3d_render, m_3d_render_ogl_legacy, m_3d_render_raytracing, m_glRC, and GL_CONTEXT_MANAGER::UnlockCtx().

Referenced by OnCloseWindow(), and ~EDA_3D_CANVAS().

163 {
164  if( m_glRC )
165  {
167 
168  delete m_3d_render_raytracing;
169  m_3d_render_raytracing = NULL;
170 
171  delete m_3d_render_ogl_legacy;
172  m_3d_render_ogl_legacy = NULL;
173 
174  // This is just a copy of a pointer, can safelly be set to NULL
175  m_3d_render = NULL;
176 
179  m_glRC = NULL;
180  }
181 }
C3D_RENDER_RAYTRACING * m_3d_render_raytracing
Raytracing render class.
wxGLContext * m_glRC
current OpenGL context
C3D_RENDER_OGL_LEGACY * m_3d_render_ogl_legacy
OpenGL legacy render class.
void UnlockCtx(wxGLContext *aContext)
Function UnlockCtx allows other canvases to bind an OpenGL context.
static GL_CONTEXT_MANAGER & Get()
Function Get returns the GL_CONTEXT_MANAGER instance (singleton).
void LockCtx(wxGLContext *aContext, wxGLCanvas *aCanvas)
Function LockCtx sets a context as current and prevents other canvases from switching it...
C3D_RENDER_BASE * m_3d_render
The current render in used for this canvas.
void DestroyCtx(wxGLContext *aContext)
Function DestroyCtx destroys a managed OpenGL context.
void EDA_3D_CANVAS::ReloadRequest ( BOARD aBoard = NULL,
S3D_CACHE aCachePointer = NULL 
)

Definition at line 225 of file eda_3d_canvas.cpp.

References m_3d_render, m_settings, C3D_RENDER_BASE::ReloadRequest(), CINFO3D_VISU::Set3DCacheManager(), and CINFO3D_VISU::SetBoard().

Referenced by EDA_3D_VIEWER::ReloadRequest(), PANEL_PREV_3D::ResetModelData(), PANEL_PREV_3D::SetModelDataIdx(), SetView3D(), PANEL_PREV_3D::UpdateModelName(), and PANEL_PREV_3D::View3DUpdate().

226 {
227  if( aCachePointer != NULL )
228  m_settings.Set3DCacheManager( aCachePointer );
229 
230  if( aBoard != NULL )
231  m_settings.SetBoard( aBoard );
232 
233  if( m_3d_render )
235 }
CINFO3D_VISU & m_settings
Stores all pre-computed 3D information and visualization settings to render the board.
C3D_RENDER_BASE * m_3d_render
The current render in used for this canvas.
void ReloadRequest()
ReloadRequest - !TODO: this must be reviewed to add flags to improve specific render.
void SetBoard(BOARD *aBoard)
SetBoard - Set current board to be rendered.
Definition: cinfo3d_visu.h:122
void Set3DCacheManager(S3D_CACHE *aCachePointer)
Set3DCacheManager - Update the Cache manager pointer.
Definition: cinfo3d_visu.h:82
void EDA_3D_CANVAS::render_pivot ( float  t,
float  aScale 
)
private

render_pivot - render the pivot cursor

Parameters
ttime between 0.0 and 1.0
aScalescale to apply on the cursor

Definition at line 76 of file eda_3d_canvas_pivot.cpp.

References CINFO3D_VISU::CameraGet(), CCAMERA::GetLookAtPos_T1(), CCAMERA::GetProjectionMatrix(), CCAMERA::GetViewMatrix(), m_settings, and pivot_render_triangles().

Referenced by OnPaint().

77 {
78  wxASSERT( aScale >= 0.0f );
79  wxASSERT( t >= 0.0f );
80 
81  if( t > 1.0f )
82  t = 1.0f;
83 
84  const SFVEC3F &lookAtPos = m_settings.CameraGet().GetLookAtPos_T1();
85 
86  glDisable( GL_LIGHTING );
87  glDisable( GL_DEPTH_TEST );
88  glDisable( GL_CULL_FACE );
89 
90  // Set projection and modelview matrixes
91  // /////////////////////////////////////////////////////////////////////////
92  glMatrixMode( GL_PROJECTION );
93  glLoadMatrixf( glm::value_ptr( m_settings.CameraGet().GetProjectionMatrix() ) );
94 
95  glMatrixMode( GL_MODELVIEW );
96  glLoadIdentity();
97  glLoadMatrixf( glm::value_ptr( m_settings.CameraGet().GetViewMatrix() ) );
98 
99  glEnable( GL_COLOR_MATERIAL );
100  glColor4f( 0.0f, 1.0f, 0.0f, 0.75f - t * 0.75f );
101 
102  // Translate to the look at position
103  glTranslatef( lookAtPos.x, lookAtPos.y, lookAtPos.z );
104 
105  glScalef( aScale, aScale, aScale );
106 
107  pivot_render_triangles( t * 0.5f );
108 
109  t = t * 0.80f;
110  glScalef( 1.0f - t, 1.0f - t, 1.0f - t );
111  glColor4f( 0.0f, 1.0f, 0.0f, 0.8f - t );
112 
113  glPushMatrix();
114  glRotatef( t * 90.0f, 0.0f, 0.0f, 1.0f );
115  pivot_render_triangles( t * 0.5f );
116  glPopMatrix();
117 
118  glPushMatrix();
119  glRotatef( -t * 90.0f, 0.0f, 0.0f, 1.0f );
120  pivot_render_triangles( t * 0.5f );
121  glPopMatrix();
122 }
CINFO3D_VISU & m_settings
Stores all pre-computed 3D information and visualization settings to render the board.
const glm::mat4 & GetProjectionMatrix() const
Definition: ccamera.cpp:359
const glm::mat4 & GetViewMatrix() const
Definition: ccamera.cpp:389
const SFVEC3F & GetLookAtPos_T1() const
Definition: ccamera.h:129
CCAMERA & CameraGet() const
CameraGet - get current camera in use.
Definition: cinfo3d_visu.h:210
glm::vec3 SFVEC3F
Definition: xv3d_types.h:47
static void pivot_render_triangles(float t)
void EDA_3D_CANVAS::RenderEngineChanged ( )

RenderEngineChanged - Notify that the render engine was changed.

Definition at line 1049 of file eda_3d_canvas.cpp.

References m_3d_render, m_3d_render_ogl_legacy, m_3d_render_raytracing, m_mouse_was_moved, m_settings, C3D_RENDER_BASE::ReloadRequest(), RENDER_ENGINE_OPENGL_LEGACY, RENDER_ENGINE_RAYTRACING, CINFO3D_VISU::RenderEngineGet(), and Request_refresh().

Referenced by EDA_3D_VIEWER::RenderEngineChanged().

1050 {
1051 
1052  switch( m_settings.RenderEngineGet() )
1053  {
1056  break;
1057 
1060  break;
1061 
1062  default:
1063  m_3d_render = NULL;
1064  break;
1065  }
1066 
1067  if( m_3d_render )
1069 
1070  m_mouse_was_moved = false;
1071 
1072  Request_refresh();
1073 }
C3D_RENDER_RAYTRACING * m_3d_render_raytracing
Raytracing render class.
CINFO3D_VISU & m_settings
Stores all pre-computed 3D information and visualization settings to render the board.
C3D_RENDER_OGL_LEGACY * m_3d_render_ogl_legacy
OpenGL legacy render class.
void Request_refresh(bool aRedrawImmediately=true)
Request_refresh - Schedule a refresh update of the canvas.
bool m_mouse_was_moved
true if there was some type of activity, it will be used to render in preview mode ...
RENDER_ENGINE RenderEngineGet() const
RenderEngineGet.
Definition: cinfo3d_visu.h:234
C3D_RENDER_BASE * m_3d_render
The current render in used for this canvas.
void ReloadRequest()
ReloadRequest - !TODO: this must be reviewed to add flags to improve specific render.
void EDA_3D_CANVAS::RenderRaytracingRequest ( )

RenderRaytracingRequest - Request to render the current view in Raytracing mode.

Definition at line 238 of file eda_3d_canvas.cpp.

References m_3d_render, m_3d_render_raytracing, m_render_raytracing_was_requested, C3D_RENDER_BASE::ReloadRequest(), and Request_refresh().

Referenced by EDA_3D_VIEWER::Process_Special_Functions().

239 {
241 
242  if( m_3d_render )
244 
246  //m_mouse_was_moved = true;
247 
248  Request_refresh();
249 }
C3D_RENDER_RAYTRACING * m_3d_render_raytracing
Raytracing render class.
void Request_refresh(bool aRedrawImmediately=true)
Request_refresh - Schedule a refresh update of the canvas.
C3D_RENDER_BASE * m_3d_render
The current render in used for this canvas.
void ReloadRequest()
ReloadRequest - !TODO: this must be reviewed to add flags to improve specific render.
bool m_render_raytracing_was_requested
Flags that the user requested the current view to be render with raytracing.
void EDA_3D_CANVAS::Request_refresh ( bool  aRedrawImmediately = true)

Request_refresh - Schedule a refresh update of the canvas.

Parameters
aRedrawImmediately- true will request a redraw, false will schedule a redraw, after a short timeout.

Definition at line 803 of file eda_3d_canvas.cpp.

References m_redraw_trigger_timer.

Referenced by EDA_3D_VIEWER::On3DGridSelection(), EDA_3D_VIEWER::OnActivate(), OnMouseMove(), OnMouseWheel(), OnPaint(), OnTimerTimeout_Editing(), EDA_3D_VIEWER::Process_Special_Functions(), EDA_3D_VIEWER::ProcessZoom(), RenderEngineChanged(), RenderRaytracingRequest(), request_start_moving_camera(), PANEL_PREV_3D::ResetModelData(), PANEL_PREV_3D::SetModelDataIdx(), and SetView3D().

804 {
805  if( aRedrawImmediately )
806  {
807  // On some systems, just calling Refresh does not work always
808  // (Issue experienced on Win7 MSYS2)
809  //Refresh();
810  //Update();
811 
812  // Using PostEvent will take priority to other events, like
813  // mouse movements, keys, etc.
814  wxPaintEvent redrawEvent;
815  wxPostEvent( this, redrawEvent );
816 
817  // This behaves the same
818  // wxQueueEvent( this,
819  // From wxWidget documentation: "The heap-allocated and
820  // non-NULL event to queue, the function takes ownership of it."
821  // new wxPaintEvent()
822  // );
823  }
824  else
825  {
826  // Schedule a timed redraw
827  m_redraw_trigger_timer.Start( 10 , wxTIMER_ONE_SHOT );
828  }
829 }
wxTimer m_redraw_trigger_timer
This timer will be used to schedule a redraw event.
void EDA_3D_CANVAS::request_start_moving_camera ( float  aMovingSpeed = 2.0f,
bool  aRenderPivot = true 
)
private

request_start_moving_camera - start a camera movement

Parameters
aMovingSpeedthe time speed
aRenderPivotif it should display pivot cursor while move

Definition at line 832 of file eda_3d_canvas.cpp.

References DisplayStatus(), GetRunningMicroSecs(), m_camera_is_moving, m_camera_moving_speed, m_render_pivot, m_strtime_camera_movement, Request_refresh(), and stop_editingTimeOut_Timer().

Referenced by move_pivot_based_on_cur_mouse_position(), and SetView3D().

833 {
834  wxASSERT( aMovingSpeed > FLT_EPSILON );
835 
836  m_render_pivot = aRenderPivot;
837  m_camera_moving_speed = aMovingSpeed;
838 
840 
841  DisplayStatus();
842  Request_refresh();
843 
844  m_camera_is_moving = true;
845 
847 }
unsigned m_strtime_camera_movement
Stores the ticktime when the camera star its movement.
void stop_editingTimeOut_Timer()
stop_editingTimeOut_Timer - stop the editing time, so it will not timeout
void DisplayStatus()
DisplayStatus - Update the status bar with the position information.
void Request_refresh(bool aRedrawImmediately=true)
Request_refresh - Schedule a refresh update of the canvas.
float m_camera_moving_speed
1.0f will be 1:1
bool m_camera_is_moving
true if camera animation is ongoing
bool m_render_pivot
activated the render of pivot while camera moving
unsigned GetRunningMicroSecs()
Function GetRunningMicroSecs An alternate way to calculate an elapset time (in microsecondes) to clas...
void EDA_3D_CANVAS::restart_editingTimeOut_Timer ( )
private

restart_editingTimeOut_Timer - reset the editing timer

Definition at line 785 of file eda_3d_canvas.cpp.

References C3D_RENDER_BASE::GetWaitForEditingTimeOut(), m_3d_render, and m_editing_timeout_timer.

Referenced by OnLeftUp(), OnMiddleUp(), OnMouseWheel(), OnPaint(), and SetView3D().

786 {
787  m_editing_timeout_timer.Start( m_3d_render->GetWaitForEditingTimeOut() , wxTIMER_ONE_SHOT );
788 }
wxTimer m_editing_timeout_timer
Time timeout will expires after some time sinalizing that the mouse / keyboard movements are over...
virtual int GetWaitForEditingTimeOut()=0
GetWaitForEditingTimeOut - Give the interface the time (in ms) that it should wait for editing or mov...
C3D_RENDER_BASE * m_3d_render
The current render in used for this canvas.
void EDA_3D_CANVAS::SetStatusBar ( wxStatusBar *  aStatusBar)
inline

Definition at line 74 of file eda_3d_canvas.h.

References m_parentStatusBar.

Referenced by EDA_3D_VIEWER::EDA_3D_VIEWER().

74 { m_parentStatusBar = aStatusBar; }
wxStatusBar * m_parentStatusBar
Parent statusbar to report progress.
void EDA_3D_CANVAS::SetView3D ( int  keycode)

SetView3D - Helper function to call view commands.

Parameters
keycodeascii key commands

Definition at line 876 of file eda_3d_canvas.cpp.

References CINFO3D_VISU::CameraGet(), DisplayStatus(), FL_MODULE_ATTRIBUTES_NORMAL, FL_MODULE_ATTRIBUTES_NORMAL_INSERT, FL_MODULE_ATTRIBUTES_VIRTUAL, CINFO3D_VISU::GetFlag(), INTERPOLATION_BEZIER, INTERPOLATION_EASING_IN_OUT, INTERPOLATION_LINEAR, m_camera_is_moving, m_delta_move_step_factor, m_mouse_was_moved, m_settings, max, min, move_pivot_based_on_cur_mouse_position(), CCAMERA::Pan_T1(), ReloadRequest(), Request_refresh(), request_start_moving_camera(), CCAMERA::Reset_T1(), restart_editingTimeOut_Timer(), CCAMERA::RotateX_T1(), CCAMERA::RotateZ_T1(), CINFO3D_VISU::SetFlag(), CCAMERA::SetInterpolateMode(), CCAMERA::SetT0_and_T1_current_T(), CCAMERA::Zoom_T1(), and CCAMERA::ZoomGet().

Referenced by OnKeyEvent(), OnPopUpMenu(), EDA_3D_VIEWER::Process_Special_Functions(), EDA_3D_VIEWER::ProcessZoom(), PANEL_PREV_3D::View3DBack(), PANEL_PREV_3D::View3DBottom(), PANEL_PREV_3D::View3DFront(), PANEL_PREV_3D::View3DLeft(), PANEL_PREV_3D::View3DRight(), and PANEL_PREV_3D::View3DTop().

877 {
878  if( m_camera_is_moving )
879  return;
880 
881  const float delta_move = m_delta_move_step_factor * m_settings.CameraGet().ZoomGet();
882  const float arrow_moving_time_speed = 8.0f;
883 
884  switch( keycode )
885  {
886  case WXK_SPACE:
888  return;
889 
890  case WXK_LEFT:
893  m_settings.CameraGet().Pan_T1( SFVEC3F( -delta_move, 0.0f, 0.0f ) );
894  request_start_moving_camera( arrow_moving_time_speed, false );
895  return;
896 
897  case WXK_RIGHT:
900  m_settings.CameraGet().Pan_T1( SFVEC3F( +delta_move, 0.0f, 0.0f ) );
901  request_start_moving_camera( arrow_moving_time_speed, false );
902  return;
903 
904  case WXK_UP:
907  m_settings.CameraGet().Pan_T1( SFVEC3F( 0.0f, +delta_move, 0.0f ) );
908  request_start_moving_camera( arrow_moving_time_speed, false );
909  return;
910 
911  case WXK_DOWN:
914  m_settings.CameraGet().Pan_T1( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
915  request_start_moving_camera( arrow_moving_time_speed, false );
916  return;
917 
918  case WXK_HOME:
923  return;
924 
925  case WXK_END:
926  break;
927 
928  case WXK_TAB:
931  m_settings.CameraGet().RotateZ_T1( glm::radians( 45.0f ) );
933  break;
934 
935  case WXK_F1:
938  if( m_settings.CameraGet().Zoom_T1( 1.4f ) )
940  return;
941 
942  case WXK_F2:
945  if( m_settings.CameraGet().Zoom_T1( 1/1.4f ) )
947  return;
948 
949  case '+':
950  break;
951 
952  case '-':
953  break;
954 
955  case 't':
956  case 'T':
959  ReloadRequest();
960  break;
961 
962  case 's':
963  case 'S':
966  ReloadRequest();
967  break;
968 
969  case 'v':
970  case 'V':
973  ReloadRequest();
974  break;
975 
976  case 'r':
977  case 'R':
982  return;
983 
984  case 'x':
988  m_settings.CameraGet().RotateZ_T1( glm::radians( -90.0f ) );
989  m_settings.CameraGet().RotateX_T1( glm::radians( -90.0f ) );
991  return;
992 
993  case 'X':
997  m_settings.CameraGet().RotateZ_T1( glm::radians( 90.0f ) );
998  m_settings.CameraGet().RotateX_T1( glm::radians( -90.0f ) );
1000  return;
1001 
1002  case 'y':
1006  m_settings.CameraGet().RotateX_T1( glm::radians( -90.0f ) );
1008  return;
1009 
1010  case 'Y':
1014  m_settings.CameraGet().RotateX_T1( glm::radians( -90.0f ) );
1015  m_settings.CameraGet().RotateZ_T1( glm::radians( -180.0f ) );
1017  return;
1018 
1019  case 'z':
1024  glm::min( glm::max( m_settings.CameraGet().ZoomGet(), 0.5f ), 1.125f ) );
1025  return;
1026 
1027  case 'Z':
1031  m_settings.CameraGet().RotateX_T1( glm::radians( -180.0f ) );
1033  glm::min( glm::max( m_settings.CameraGet().ZoomGet(), 0.5f ), 1.125f ) );
1034  return;
1035 
1036  default:
1037  return;
1038  }
1039 
1040  m_mouse_was_moved = true;
1041 
1043 
1044  DisplayStatus();
1045  Request_refresh();
1046 }
float ZoomGet() const
Definition: ccamera.cpp:490
void request_start_moving_camera(float aMovingSpeed=2.0f, bool aRenderPivot=true)
request_start_moving_camera - start a camera movement
virtual void SetT0_and_T1_current_T()
SetT0_and_T1_current_T - This will set T0 and T1 with the current values.
Definition: ccamera.cpp:535
CINFO3D_VISU & m_settings
Stores all pre-computed 3D information and visualization settings to render the board.
void DisplayStatus()
DisplayStatus - Update the status bar with the position information.
void Request_refresh(bool aRedrawImmediately=true)
Request_refresh - Schedule a refresh update of the canvas.
void ReloadRequest(BOARD *aBoard=NULL, S3D_CACHE *aCachePointer=NULL)
void restart_editingTimeOut_Timer()
restart_editingTimeOut_Timer - reset the editing timer
bool m_mouse_was_moved
true if there was some type of activity, it will be used to render in preview mode ...
bool m_camera_is_moving
true if camera animation is ongoing
bool Zoom_T1(float aFactor)
Definition: ccamera.cpp:473
virtual void Pan_T1(const SFVEC3F &aDeltaOffsetInc)=0
void RotateX_T1(float aAngleInRadians)
Definition: ccamera.cpp:517
virtual void Reset_T1()
Definition: ccamera.cpp:92
bool GetFlag(DISPLAY3D_FLG aFlag) const
GetFlag - get a configuration status of a flag.
void move_pivot_based_on_cur_mouse_position()
move_pivot_based_on_cur_mouse_position - This function hits a ray to the board and start a moviment ...
#define max(a, b)
Definition: auxiliary.h:86
CCAMERA & CameraGet() const
CameraGet - get current camera in use.
Definition: cinfo3d_visu.h:210
glm::vec3 SFVEC3F
Definition: xv3d_types.h:47
void SetFlag(DISPLAY3D_FLG aFlag, bool aState)
SetFlag - set the status of a flag.
void RotateZ_T1(float aAngleInRadians)
Definition: ccamera.cpp:529
static const float m_delta_move_step_factor
Step factor to used with cursor on relation to the current zoom.
void SetInterpolateMode(CAMERA_INTERPOLATION aInterpolateMode)
Definition: ccamera.h:198
#define min(a, b)
Definition: auxiliary.h:85
void EDA_3D_CANVAS::stop_editingTimeOut_Timer ( )
private

stop_editingTimeOut_Timer - stop the editing time, so it will not timeout

Definition at line 779 of file eda_3d_canvas.cpp.

References m_editing_timeout_timer.

Referenced by OnLeftDown(), OnMiddleDown(), and request_start_moving_camera().

780 {
782 }
wxTimer m_editing_timeout_timer
Time timeout will expires after some time sinalizing that the mouse / keyboard movements are over...

Member Data Documentation

C3D_RENDER_BASE* EDA_3D_CANVAS::m_3d_render
private

The current render in used for this canvas.

Definition at line 252 of file eda_3d_canvas.h.

Referenced by IsReloadRequestPending(), OnPaint(), releaseOpenGL(), ReloadRequest(), RenderEngineChanged(), RenderRaytracingRequest(), and restart_editingTimeOut_Timer().

C3D_RENDER_OGL_LEGACY* EDA_3D_CANVAS::m_3d_render_ogl_legacy
private

OpenGL legacy render class.

Definition at line 258 of file eda_3d_canvas.h.

Referenced by OnPaint(), releaseOpenGL(), and RenderEngineChanged().

C3D_RENDER_RAYTRACING* EDA_3D_CANVAS::m_3d_render_raytracing
private

Raytracing render class.

Definition at line 255 of file eda_3d_canvas.h.

Referenced by releaseOpenGL(), RenderEngineChanged(), and RenderRaytracingRequest().

bool EDA_3D_CANVAS::m_camera_is_moving
private

true if camera animation is ongoing

Definition at line 237 of file eda_3d_canvas.h.

Referenced by OnKeyEvent(), OnLeftUp(), OnMiddleUp(), OnMouseMove(), OnMouseWheel(), OnPaint(), OnRightClick(), request_start_moving_camera(), and SetView3D().

float EDA_3D_CANVAS::m_camera_moving_speed
private

1.0f will be 1:1

Definition at line 243 of file eda_3d_canvas.h.

Referenced by OnPaint(), and request_start_moving_camera().

const float EDA_3D_CANVAS::m_delta_move_step_factor = 0.7f
staticprivate

Step factor to used with cursor on relation to the current zoom.

Definition at line 264 of file eda_3d_canvas.h.

Referenced by OnMouseWheel(), and SetView3D().

wxTimer EDA_3D_CANVAS::m_editing_timeout_timer
private

Time timeout will expires after some time sinalizing that the mouse / keyboard movements are over.

Definition at line 224 of file eda_3d_canvas.h.

Referenced by restart_editingTimeOut_Timer(), and stop_editingTimeOut_Timer().

wxGLContext* EDA_3D_CANVAS::m_glRC
private

current OpenGL context

Definition at line 217 of file eda_3d_canvas.h.

Referenced by OnPaint(), and releaseOpenGL().

bool EDA_3D_CANVAS::m_is_opengl_initialized
private

Flag to store if opengl was initialized already.

Definition at line 261 of file eda_3d_canvas.h.

Referenced by initializeOpenGL(), and OnPaint().

const wxChar * EDA_3D_CANVAS::m_logTrace = wxT( "KI_TRACE_EDA_3D_CANVAS" )
staticprivate

Trace mask used to enable or disable the trace output of this class.

The debug output can be turned on by setting the WXTRACE environment variable to "KI_TRACE_EDA_3D_CANVAS". See the wxWidgets documentation on wxLogTrace for more information.

Definition at line 275 of file eda_3d_canvas.h.

Referenced by initializeOpenGL(), OnEraseBackground(), OnMouseWheel(), OnPaint(), OnPopUpMenu(), OnRightClick(), and ~EDA_3D_CANVAS().

bool EDA_3D_CANVAS::m_mouse_is_moving
private

true if mouse activity is on progress

Definition at line 230 of file eda_3d_canvas.h.

Referenced by OnLeftUp(), OnMiddleUp(), OnMouseMove(), OnMouseWheel(), OnPaint(), and OnTimerTimeout_Editing().

bool EDA_3D_CANVAS::m_mouse_was_moved
private

true if there was some type of activity, it will be used to render in preview mode

Definition at line 234 of file eda_3d_canvas.h.

Referenced by OnMouseMove(), OnMouseWheel(), OnPaint(), OnTimerTimeout_Editing(), RenderEngineChanged(), and SetView3D().

wxStatusBar* EDA_3D_CANVAS::m_parentStatusBar
private

Parent statusbar to report progress.

Definition at line 220 of file eda_3d_canvas.h.

Referenced by DisplayStatus(), OnPaint(), and SetStatusBar().

wxTimer EDA_3D_CANVAS::m_redraw_trigger_timer
private

This timer will be used to schedule a redraw event.

Definition at line 227 of file eda_3d_canvas.h.

Referenced by Request_refresh().

bool EDA_3D_CANVAS::m_render_pivot
private

activated the render of pivot while camera moving

Definition at line 240 of file eda_3d_canvas.h.

Referenced by OnPaint(), and request_start_moving_camera().

bool EDA_3D_CANVAS::m_render_raytracing_was_requested
private

Flags that the user requested the current view to be render with raytracing.

Definition at line 267 of file eda_3d_canvas.h.

Referenced by OnPaint(), and RenderRaytracingRequest().

CINFO3D_VISU& EDA_3D_CANVAS::m_settings
private

Stores all pre-computed 3D information and visualization settings to render the board.

Definition at line 249 of file eda_3d_canvas.h.

Referenced by DisplayStatus(), move_pivot_based_on_cur_mouse_position(), OnMouseMove(), OnMouseWheel(), OnPaint(), ReloadRequest(), render_pivot(), RenderEngineChanged(), and SetView3D().

unsigned EDA_3D_CANVAS::m_strtime_camera_movement
private

Stores the ticktime when the camera star its movement.

Definition at line 246 of file eda_3d_canvas.h.

Referenced by OnPaint(), and request_start_moving_camera().


The documentation for this class was generated from the following files: